Proceedings of the 30th European Conference on Cognitive Ergonomics 2012
DOI: 10.1145/2448136.2448163
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Exploration of facilitation, materials and group composition in participatory design sessions

Abstract: Motivation -To investigate how facilitation, material and group composition influence creativity in and outcomes of participatory design sessions.Research approach -Several participatory design workshops were held with end-users and designers. Different materials were used to trigger creativity. Analysis of effects of group facilitation, material and composition was based on observational notes, prototypes and interview data. Findings/Design -(1) Specific allocation of time for breaks and questions are useful.… Show more

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Cited by 8 publications
(6 citation statements)
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References 8 publications
(7 reference statements)
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“…Codesign utilizes the “collective creativity of designers working together with nondesigners” and is well suited for early stages of the design process, where complex challenges and embodiments of imagined future user experiences can be explored [26]. Integral to this process was the use of “creativity triggers”—visual artefacts that explained the concept and capabilities of AAL, guided our questions, and facilitated participants' envisioning of the design space [27]. The first trigger was an animated video demonstrating an activity-assistance AAL system, “COACH” [28], which acted as a point of departure from which participants could envision, ideate, and design their interactions with similar AAL systems.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Codesign utilizes the “collective creativity of designers working together with nondesigners” and is well suited for early stages of the design process, where complex challenges and embodiments of imagined future user experiences can be explored [26]. Integral to this process was the use of “creativity triggers”—visual artefacts that explained the concept and capabilities of AAL, guided our questions, and facilitated participants' envisioning of the design space [27]. The first trigger was an animated video demonstrating an activity-assistance AAL system, “COACH” [28], which acted as a point of departure from which participants could envision, ideate, and design their interactions with similar AAL systems.…”
Section: Methodsmentioning
confidence: 99%
“…We developed an animated video based on the COACH system, which has demonstrated efficacy in guiding a PwD through an ADL (e.g., hand-washing) using context-aware prompts and learning from a specific user's behaviours to improve prompting over time [28]. This video was to serve as a creativity trigger [27] to familiarize participants with the capabilities of AAL and demonstrate how an AAL system might assist a PwD who requires prompts and cues to complete an activity. As shown in Figure 2, the video depicts an older man (PwD) washing his hands in the bathroom with successive audio, picture, and video prompts from COACH, delivered only as needed, if the man experiences difficulty progressing to the next correct step of hand-washing.…”
Section: Methodsmentioning
confidence: 99%
“…We conducted five sessions of participatory design. According to previous studies, we time-marked our sessions to 60 minutes [30]. This time limit aims to avoid fatigue and the pressure under the participants and keep their focus.…”
Section: Designing a Gesture-based Game With Wheelchair Usersmentioning
confidence: 99%
“…As supporting materials for the creative stimulus of the participants, we provided paper, pencils, colored pens, scissors, and glue, following the observations from Pommeranz et al [30], who investigated how the use of such materials can influence the creativity stimulus during design sessions. Thus, we made such materials available to participants to help them express their ideas.…”
Section: Designing a Gesture-based Game With Wheelchair Usersmentioning
confidence: 99%
“…This occurs when a care procedure has multiple purposes, or it needs a higher level of intervention (e.g., performing) as the PwD is not responding to the lower levels (e.g., suggestion). For participants to envision their expectations of an SH and for the developers to illustrate the SH capabilities, the concept of 'creativity triggers' (Pommeranz et al 2012) was adopted in the project. A dollhouse equipped with the PIR sensors was used as a creativity trigger during the scenario evaluation process.…”
Section: Evaluating the Scenariosmentioning
confidence: 99%