2014
DOI: 10.1016/j.ijhcs.2013.12.008
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Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge

Abstract: Navigation within a closed environment requires analysis of a variety of acoustic cues, a task that is well developed in many visually impaired individuals, and for which sighted individuals rely almost entirely on visual information. For blind people, the act of creating cognitive maps for spaces, such as home

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Cited by 104 publications
(65 citation statements)
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“…Additionally, the sonification of objects and environments in AR/VR set-ups could be key to allow utilization of such technology by individuals with visual or tactile impairment. There have been promising results associated with the use of auditory cues to allow visually impaired individuals to experience 3D objects in AR (Ribeiro et al, 2012) and to create accurate spatial mental maps of an indoor environment using VR (i.e., not requiring an individual to be physically present in the environment) (Picinali et al, 2014).…”
Section: Conclusion and Directions For Future Researchmentioning
confidence: 99%
“…Additionally, the sonification of objects and environments in AR/VR set-ups could be key to allow utilization of such technology by individuals with visual or tactile impairment. There have been promising results associated with the use of auditory cues to allow visually impaired individuals to experience 3D objects in AR (Ribeiro et al, 2012) and to create accurate spatial mental maps of an indoor environment using VR (i.e., not requiring an individual to be physically present in the environment) (Picinali et al, 2014).…”
Section: Conclusion and Directions For Future Researchmentioning
confidence: 99%
“…Moreover, past studies that compared binaural dummy head recordings to ambisonic speaker reproductions have displayed similar localization accuracy [39], and focused on user preference on musical tracks [40]. Despite preference of binaural artificial ear/head recordings (with [41] and without head-tracking [42]) over FOA-tracked binaural, it is still worthwhile to investigate FOA-tracked binaural because of recent improvements in ambisonic microphone quality and in the context of soundscape appraisals. It is thus timely to assess the perceptual differences between different FOA downmixed media for VR HMDs in evaluating outdoor sound scenes: static binaural (i.e.…”
Section: As Highlighted By Guastavino Et Al Audio Recording Techniqmentioning
confidence: 99%
“…Those who are newly blind due to disease or injury have a perception of spatial relationships and potential obstacles within an environment (Dulin & Hatwell, 2006); they have experienced the visual input of stepping off a curb or crossing a street. Those who are congenitally blind or impaired at a young age would develop these perceptions using their own spatial awareness and experiences; much of this is dependent upon their creativity, innovativeness, and other mental and cognitive skills (Maidenbaum et al, 2016;Picinali, Afonso, Denis, & Katz, 2014). Each of these spatial awareness perspectives can be supported by the VR design to help the visually impaired individual to develop O&M skills within the game environment such that the game adapts to the creativity and innovation level of the player to provide an appropriate environment to meet the needs and expectations of the user.…”
Section: Individual Differencesmentioning
confidence: 99%