1995
DOI: 10.1109/38.403826
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Exploiting reality with multicast groups

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Cited by 147 publications
(63 citation statements)
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“…Each user only receives messages (position update or interaction message) from relevant regions. This can be done by server-side message filtering, or via network-support such as multicast [10]. However, region size can be difficult to determine (Figure 2).…”
Section: Figure 1: Each Dot Represents a User In The Virtual World Amentioning
confidence: 99%
“…Each user only receives messages (position update or interaction message) from relevant regions. This can be done by server-side message filtering, or via network-support such as multicast [10]. However, region size can be difficult to determine (Figure 2).…”
Section: Figure 1: Each Dot Represents a User In The Virtual World Amentioning
confidence: 99%
“…This is motivated by possible use in a wide range of applications such as concert hall and architectural design (Naylor, 1993), advanced multimedia applications in Virtual Reality to enhance presence (Calvin et al, 1993;Macedonia et al, 1995) and, more recently, immersive video games (Moeck et al, 2007;Raghuvanshi et al, 2007;Grelaud et al, 2009). The computer graphics community has recently been involved more closely with this research.…”
Section: Introductionmentioning
confidence: 99%
“…In many collaborative virtual environments [27,17], a single sender sends data to multiple recipients over the Internet Multicast Backbone (MBONE) [9]. This technique allows a host to scalably transfer information to multiple recipients.…”
Section: Introductionmentioning
confidence: 99%