Proceedings of the Fourteenth International Database Engineering &Amp; Applications Symposium on - IDEAS '10 2010
DOI: 10.1145/1866480.1866494
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Exploitation of event-semantics for distributed publish/subscribe systems in massively multiuser virtual environments

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Cited by 4 publications
(3 citation statements)
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“…These event types include the movement of characters, information about entity collisions, textual chat used by the players to communicate with each other, or messages used to disseminate coordination information. For an extensive overview in event semantics in MMOGs we refer to [11].…”
Section: Exemplary Event Typesmentioning
confidence: 99%
“…These event types include the movement of characters, information about entity collisions, textual chat used by the players to communicate with each other, or messages used to disseminate coordination information. For an extensive overview in event semantics in MMOGs we refer to [11].…”
Section: Exemplary Event Typesmentioning
confidence: 99%
“…These types are selected because they both have fundamentally different semantics and QoS requirements [4].…”
Section: Demonstrationmentioning
confidence: 99%
“…an avatar's properties and position in a persistent game world, players expect high consistency and availability. A performance suitable to fulfill the real-time constraints of a computer game is a further necessary requirement to grant a continuous game experience [21,26,13,8].…”
Section: Introductionmentioning
confidence: 99%