“…For a game agent, the social environment is represented by a game with all its agents, components and entities, such as rules, pay-offs and penalties, amongst others (Ferber, 1999; Kiourt & Kalles, 2012). Learning in a game is said to occur when an agent changes a strategy or a tactic in response to new information, thus mimicking human playing behaviour (Al-Khateeb & Kendall, 2011; Caballero et al, 2011; Elidrisi, Johnson, Gini, & Crandall, 2014; Gilbert & Troitzsch, 2005; Kiourt & Kalles, 2012; Lopes et al, 2009; Marivate & Marwala, 2008; Marom et al, 2001). It is widely held that games are capable of simulating human game-playing behaviours, such as reactions, defeat, learning speeds, strategy options, etc.…”