Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems 2017
DOI: 10.1145/3025453.3025474
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Experimental Evaluation of Sketching on Surfaces in VR

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Cited by 147 publications
(110 citation statements)
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“…Zabramski analyzed drawing tasks as pointing and steering tasks [14], [15]. Arora considered design guidelines for sketch tools in an immersive 3D environment [16]. Tu investigated the difference in stroke gestures between the finger and the pen [17].…”
Section: Related Workmentioning
confidence: 99%
“…Zabramski analyzed drawing tasks as pointing and steering tasks [14], [15]. Arora considered design guidelines for sketch tools in an immersive 3D environment [16]. Tu investigated the difference in stroke gestures between the finger and the pen [17].…”
Section: Related Workmentioning
confidence: 99%
“…This shift is also visible in the field of immersive sketching. Where earlier works such as those described in Fiorentino et al (2002), Keefe et al (2001), Israel et al (2009), and Wiese et al (2010) among others, mainly used projection-based solutions, recent research systems such as those described in Arora et al (2017) and Barrera Machuca et al (2017) and commercial systems such as Tilt Brush and Gravity-Sketch, typically employ HMDs. HMDs offer the advantages of lower costs, lower space requirements, and increased mobility in comparison to projection-based systems.…”
Section: Augmented and Virtual Realitymentioning
confidence: 99%
“…As sketch‐based modeling relieves users from tedious operations in professional packages, it has been extended into HMD environments. Arora et al analyzed various factors that could affect the human ability to sketch freely in a 3D VR environment. Giunchi et al presented an approach to search for 3D models based on free‐form sketches within a virtual environment.…”
Section: Related Workmentioning
confidence: 99%