2015
DOI: 10.1386/mvcr.5.1.51_1
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Experiential realism and digital place-making

Abstract: Despite originating as practical aides for the design of real-world architecture, Computer Aided Design and Draughting (CADD) software initially encountered a great deal of resistance, in part because of their initial expense and apparent technical complexity, but also because they were seen as blunt tools, crude instrumentation inadequate for the artistic expression of place. In March 2004 at an informal seminar hosted at the University of Melbourne in Australia, the eminent scholar Professor Marco Frascari a… Show more

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Cited by 2 publications
(4 citation statements)
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“…However, in contrast to the widespread optimistic claims, critical voices have warned of the possibility of lifelike models misleading their spectators. A fundamental problem with photorealistic visualizations can be, as Champion (2015) notes, that in their lifelikeness, they do not prompt spectators to look behind the graphic. In their capability to suggest authenticity, they can become a "dangerous source of misinformation" (Hageneuer 2020, 102).…”
Section: Photorealism As a Monstermentioning
confidence: 99%
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“…However, in contrast to the widespread optimistic claims, critical voices have warned of the possibility of lifelike models misleading their spectators. A fundamental problem with photorealistic visualizations can be, as Champion (2015) notes, that in their lifelikeness, they do not prompt spectators to look behind the graphic. In their capability to suggest authenticity, they can become a "dangerous source of misinformation" (Hageneuer 2020, 102).…”
Section: Photorealism As a Monstermentioning
confidence: 99%
“…There has been a lot of discussion on how to develop a working reference apparatus that is aligned with the "language" (cf. Manovich 2001) of 3 D models (Vatanen 2003), how to document the sources, inferences, and decisions in the development of a particular aspect of a model (Bentkowska-Kafel, Denard, and Baker 2012), and how to visualize and communicate degrees of uncertainty of interpretations in final models (e.g., Apollonio and Giovannini 2015;Champion 2015;Danielov a, Kumke, and Peters 2016;Kastanis 2019;Reilly and Rahtz 1992). Several proposals exist (e.g., Apollonio and Giovannini 2015;Coeur and Moccozet 2011;Hauck and Kuroczy nski 2015;Kolenda and Markiewicz 2017;Niccolucci 2010;Polig 2017;Ryan 2001) but there is no real consensus on the means.…”
Section: Knight In a Shining Armor: Nonphotorealistic Renderingmentioning
confidence: 99%
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“…For example, the related concept of ‘cultural mapping’ is a methodological tool used in urban planning, cultural sustainability and community development to highlight local stories, practices relationships, memories and rituals that make places meaningful locations (Duxbury et al, 2015). ‘Digital placemaking’ practices in the heritage sector have focused on (1) engaging the public in ‘immersive’ experiences, (2) pedagogically teaching students about history and (3) creating scientific realism for rebuilding the past through historical digital simulations (Champion, 2015). These three thematic foci have largely come together in the form of interactive digital narratives (e.g.…”
Section: Introductionmentioning
confidence: 99%