2003
DOI: 10.1080/0729436032000056544
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Experiential Learning in Social Science Theory: An investigation of the relationship between student enjoyment and learning

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Cited by 50 publications
(37 citation statements)
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“…The performance-oriented requirement is implicit: in order to enable the functional effect that they are designed for, serious games and learning environments must ensure that user performance, generally defined as how well users complete tasks, be of a certain, high degree (1) . On the other hand, enjoyment is also important because users are more likely to play serious games if they are enjoyable (5) and enjoyment also results in a more positive learning outcome (6)(7)(8) . The methods used to sustain performance and enjoyment in serious games can be broadly divided into two categories.…”
Section: Introductionmentioning
confidence: 99%
“…The performance-oriented requirement is implicit: in order to enable the functional effect that they are designed for, serious games and learning environments must ensure that user performance, generally defined as how well users complete tasks, be of a certain, high degree (1) . On the other hand, enjoyment is also important because users are more likely to play serious games if they are enjoyable (5) and enjoyment also results in a more positive learning outcome (6)(7)(8) . The methods used to sustain performance and enjoyment in serious games can be broadly divided into two categories.…”
Section: Introductionmentioning
confidence: 99%
“…Six students answered that "I enjoyed the class" or "I like it". This also shows their enjoyment of Japanese learning based on Blunsdon, Reed, and McNeil (2003) definition of enjoyment, that is, "enjoyment is sometimes called… "expressed liking" (Blunsdon, Reed & McNeil, 2003, p. 44). Related to this, two students described the intensity of their liking as "really, enjoyed the course.…”
Section: Enjoyment In Japanese Learningmentioning
confidence: 81%
“…Based on Csikszentmihalyi"s (1977) notion of this "pleasure/enjoyment continuum", in this paper, enjoyment can be defined as non-repetitive automatic acts and involves more complex activities which requires the full use of person"s physical and intellectual potential. In addition to this, Blunsdon, Reed, and McNeil (2003) definition of enjoyment may also be added: "enjoyment is sometimes called "interest" or "expressed liking" (Blunsdon, Reed & McNeil, 2003, p. 44). In order to assess STEM students" enjoyment of their language learning, the following question is asked to analyse students" data: Do students make any comments associated with interest and express their liking?…”
Section: Definition Of Enjoymentmentioning
confidence: 99%
“…Six students answered that 'I enjoyed the class' or 'I like it'. This also shows their enjoyment of Japanese learning based on Blunsdon et al (2003) definition of enjoyment, that is, 'enjoyment is sometimes called… "expressed liking"' (Blunsdon et al, 2003: 44). Related to this, two students described the intensity of their liking as 'really, enjoyed the course.…”
Section: Enjoymentmentioning
confidence: 99%
“…Based on Csikszentmihalyi's (1977) notion of this 'pleasure/enjoyment continuum', enjoyment in this paper can be defined as non-repetitive automatic acts and it involves with more complex activities which requires the full use of person's physical and intellectual potential. In addition to this, Blunsdon et al (2003) definition of enjoyment can also be added: 'enjoyment is sometimes called "interest" or "expressed liking"' (Blunsdon et al, 2003: 44). In order to assess STEM students experience enjoyment, following two questions are asked to analyse students' data: 1) Do students mention any comments associated with interest and express their liking?…”
Section: Definition Of Enjoymentmentioning
confidence: 99%