Abstract:Virtual reality (VR) technology allows the reproduction of spatial experience in a digital environment and simulates both real and imaginary world experience. The experience is created for various devices with different degrees of immersion. Several use cases of VR utilization have been explored in the architectural field, including historical buildings exploration in a distant place. However, VR is often associated with high investment in hardware and software. This study demonstrates VR utilization to experi… Show more
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