Abstract:Virtual Reality (VR) as a paradigm for casual communication and socialising is seeing increasingly high adoption rates, but since the pandemic it also sees consideration as an alternative environment for (remote) knowledge work. This study explores VR as it relates to knowledge development at scale (i.e., conferences/events), to identify barriers for adoption. The study consists of observations of a series of VR and videoconferencing events, interviews with organisers and participants, and a survey of particip… Show more
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