Proceedings of the 29th Australian Conference on Computer-Human Interaction 2017
DOI: 10.1145/3152771.3152775
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Experience of designing and deploying a tablet game for people with dementia

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Cited by 13 publications
(13 citation statements)
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References 19 publications
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“…Nevertheless, this review focuses on memory disorder thus majority of the games possessed the criteria of reminiscence or matching to lifestyle. Proven effectiveness of reminiscence therapy in improving cognitive function and psychological well-being set our priorities in designing the game's aesthetics to promote warmth and familiarity that was distinctly generational and cultural [56].…”
Section: Finding and Resultsmentioning
confidence: 99%
“…Nevertheless, this review focuses on memory disorder thus majority of the games possessed the criteria of reminiscence or matching to lifestyle. Proven effectiveness of reminiscence therapy in improving cognitive function and psychological well-being set our priorities in designing the game's aesthetics to promote warmth and familiarity that was distinctly generational and cultural [56].…”
Section: Finding and Resultsmentioning
confidence: 99%
“…Gilson et al [35] showed in a study across more than 1000 sessions that interventions with tablet-based activation through music and videos had a positive effect on the users' mood after the session. Westphal et al [36] developed a non-competitive game tailored towards people with dementia reminiscent of the Tangram puzzle.…”
Section: Technical Systems For Activation Of People With Dementiamentioning
confidence: 99%
“…photographs, videos. Also, some memory cues based interactive games (Sisarica et al, 2013;Westphal et al, 2017) like puzzle touch or mapping learning are developed to improve the effectiveness of psychosocial interventions that foster the well-being and quality of life of people with dementia.…”
Section: Multimodal Adaptive User Interface and Personalizationmentioning
confidence: 99%
“…The experimental outcome demonstrates that the robot is able to prompt and remind them with various daily activities like eating, drinking and when to go shopping, and social events, family birthdays and anniversaries. (Seymour et al, 2017) An Adaptable Music Interface to Support the Varying Needs of People with Dementia Voice agent (Sakai et al, 2012) Listener agent for elderly people with dementia Games based interaction Serious game (Sisarica et al, 2013) A form of creativity support tool Tablet game (Westphal et al, 2017) Engage dementia people to use digital media Multimodal adaptive user interface Multimodal learning interface (Yu & Ballard, 2004) Grounding spoken language in sensory perceptions…”
Section: Mario: Service Robotmentioning
confidence: 99%