2007
DOI: 10.1080/09500690701494050
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Exhibiting Performance: Co‐participation in science centres and museums

Abstract: NutzungsbedingungenThere is a growing commitment within science centres and museums to deploy computerbased exhibits to enhance participation and engage visitors with socio-scientific issues. As yet however, we have little understanding of the interaction and communication that arises with and around these forms of exhibits, and the extent to which they do indeed facilitate engagement. In this paper, we examine the use of novel computer-based exhibits to explore how people, both alone and with others, interact… Show more

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Cited by 50 publications
(40 citation statements)
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“…We used this data to analyse what influence the physical constraints of the space had on social interactions between the visitors. While the spatial patterns of social interactions might normally be studied using video-analytic methods (e.g., [15,19]) in CSCW, our focus was on the visible outcomes rather than the details of production of social order. Although it can be difficult to analyse the more subtle interactions of an F-formation system without using video we found it was unnecessary to describe more than gross interactions, to gain significant insight into where and why social interactions worked or did not work in the centre.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…We used this data to analyse what influence the physical constraints of the space had on social interactions between the visitors. While the spatial patterns of social interactions might normally be studied using video-analytic methods (e.g., [15,19]) in CSCW, our focus was on the visible outcomes rather than the details of production of social order. Although it can be difficult to analyse the more subtle interactions of an F-formation system without using video we found it was unnecessary to describe more than gross interactions, to gain significant insight into where and why social interactions worked or did not work in the centre.…”
Section: Methodsmentioning
confidence: 99%
“…From studies in contexts such as museums, a rich descriptive picture is emerging of how people find out how to use technologies by watching those nearby and create engagement and participation through performative interaction [19], but also how the current generation of museum interactives has tended to prioritise constrained interactions and individual use [8].…”
Section: Space and Social Interaction Around Technologymentioning
confidence: 99%
“…Goodwin (2000Goodwin ( , 1492, for example, shows how games of hopscotch provide 'participation frameworks' in which children reflexively orient their speech, gestures and movements towards each other to secure the attention of other players and achieve ongoing play. In science centres and museums, visitors' gestures, bodily movements and talk around objects have been shown to anchor exhibit meanings (Heath and vom Lehn 2004) in which physical coparticipation with others is a crucial dimension (Meisner et al 2007). Whilst not explicitly ethnomethodological in methodological commitment, the present research takes the social situation of unfolding action and talk around exhibits as its focus.…”
Section: Methodsmentioning
confidence: 97%
“…Spectating and performing Meisner et al (2007) argue that spectatorÁperformer interactions Á watching each other and being watched Á are key elements of co-participatory activities in science centres. However, we found that spectatorÁperformer relations shift continually from co-participation to conflict.…”
Section: Socialitymentioning
confidence: 99%
“…Schauble & Bartlett, 1997;Falcão et al, 2004;Guichard, 1995), current research pertaining to the design of informal educational interventions such as science museum exhibits contributes mainly to an accumulation of general recommendations and design guidelines. Examples of such guidelines from the last three decades are the findings that computer-based exhibits engage visitors (Meisner et al, 2007), that partially completed exhibit puzzles are more motivating for children than fully completed or uncompleted puzzles (Henderlong & Paris, 1996), and that visitors are attracted by exhibits that impart a short clear message displayed in a vivid manner (Alt & Shaw, 1984). While these findings are no doubt both reliable and valid, the design principles derived from them are articulated at a level of generality which makes them difficult to refute, and can accordingly inform museum exhibit engineering only superficially (Moscardo, 1996).…”
Section: Introductionmentioning
confidence: 99%