“…Exergaming is defined as an experiential activity such as playing exergames or any videogames that require physical exertion or movements that are more than sedentary activities and also include strength, balance, and flexibility activities. 71 Except for one case study 72 -Certain games were too difficult to play 87,89 -Adherence: 84-97.50% 76,81,88,90 -No serious adverse events 75,91 -Exergaming was feasible for older adults and stroke patients 85,91,92 Physical activity -Increase in EE 76,85,86,88,89,93,94 -Increase in gait speed 77,80,81,84,87 -Increase in physical status, especially cardiorespiratory fitness 77,78,84,85,88 -Increase in motor function 77,84,91 -No difference in EE exergaming while standing or sitting 93 Balance -Increase in balance 75,81,82,87 -No relationship between EE or activity and balance status 93 Participants' experiences -High level of enjoyment 75,78,82,87,…”