2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) 2019
DOI: 10.1109/vs-games.2019.8864579
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Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion

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Cited by 30 publications
(15 citation statements)
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“…The significantly higher levels of self-reported Perceived Competence observed in the IVR visualization supports this interpretation. This is in line with previous studies that found IVR HMDs to enhance participants' motivation, compared to 2D computer screens, in an electric-powered wheelchair simulator (Rivera-Flor et al 2019), and a full-body movement task (Born et al 2019). Importantly for neurorehabilitation, higher levels of participants' intrinsic motivation and perceived competence during motor training have been shown to improve the consolidation of new motor skills (Trempe et al 2012;Widmer et al 2016).…”
Section: Immersive Virtual Reality Promotes Participants' Motivationsupporting
confidence: 92%
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“…The significantly higher levels of self-reported Perceived Competence observed in the IVR visualization supports this interpretation. This is in line with previous studies that found IVR HMDs to enhance participants' motivation, compared to 2D computer screens, in an electric-powered wheelchair simulator (Rivera-Flor et al 2019), and a full-body movement task (Born et al 2019). Importantly for neurorehabilitation, higher levels of participants' intrinsic motivation and perceived competence during motor training have been shown to improve the consolidation of new motor skills (Trempe et al 2012;Widmer et al 2016).…”
Section: Immersive Virtual Reality Promotes Participants' Motivationsupporting
confidence: 92%
“…They also included a 2D screen modality, but the 2D screen displayed the avatar at a third-person perspective, making it less comparable to our first-person perspective approach. In (Born et al 2019), authors compared an IVR HMD to a 2D computer screen with a first-or third-person perspective. The IVR HMD led to higher embodiment values for each of its components.…”
Section: Hmds Enhance Embodimentmentioning
confidence: 99%
“…In our previous study, we recruited young adults from 19 to 42 years old. Other similar studies that found higher motivation when practicing with HMDs vs. 2D screens also included only young participants, e.g., in Born et al participants were between 18 to 24 years old [48]. Similarly, in the study of Ijsselsteijn et al [47], authors found that a higher immersion led to a higher motivation with a study population closer to our previous study (mean 41.3 y.o.).…”
Section: Hmds Do Not Significantly Impact Motivationsupporting
confidence: 52%
“…Previously, much research has been conducted to understand whether and how embodiment in VEs could be utilized for positively changing embodied user perceptions and behaviors under various contexts such as pain management ( Mancini et al, 2011 ; Martini, Perez-Marcos, & Sanchez-Vives, 2014 ), phobia treatment ( Rothbaum et al, 1995 ), physical exercising ( Born, Abramowski, & Maic, 2019 ) and musician training ( Bissonnette et al, 2016 ). In general, the enhancement of the sense of embodiment was found to have positive effects on embodied user perceptions and behaviors.…”
Section: Introductionmentioning
confidence: 99%
“…In general, the enhancement of the sense of embodiment was found to have positive effects on embodied user perceptions and behaviors. For example, the embodiment of a virtual body or location in VEs is found to significantly reduce pain and phobia among patients ( Bissonnette et al, 2016 ; Martini et al, 2014 ; Rothbaum et al, 1995 ), while increasing the performance of players in VR exergames ( Born et al, 2019 ). However, it merits attention that the role of perceived embodiment on task performance in the context of teleoperation has been barely examined by previous researchers ( Toet et al, 2020 ).…”
Section: Introductionmentioning
confidence: 99%