The International Encyclopedia of Media Psychology 2020
DOI: 10.1002/9781119011071.iemp0106
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Exergames, Energy Expenditure, and Obesity

Abstract: Exergames are digital games that require the player to engage in physical activity including upper or lower body movement. Traditionally played on a video game console via peripherals and/or infrared cameras, exergames are now being played on smartphones and attached to exercise equipment like stationary cycling. Numerous studies have demonstrated that playing exergames expends more energy than when players are at rest or when they are playing a traditional sedentary video game, though exergaming is less likel… Show more

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Cited by 4 publications
(2 citation statements)
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“…Exergames or Active Video Games (AVG) are digital games, that require the player to engage in physical activity including upper or lower body movement to control the game [ 1 ]. Since Exergames have the potential to be used as motivating physical training tools, they have gained increasing attention in the last decades.…”
Section: Introductionmentioning
confidence: 99%
“…Exergames or Active Video Games (AVG) are digital games, that require the player to engage in physical activity including upper or lower body movement to control the game [ 1 ]. Since Exergames have the potential to be used as motivating physical training tools, they have gained increasing attention in the last decades.…”
Section: Introductionmentioning
confidence: 99%
“…Over the past decade an increasing number of exergames (exercise video games) have been developed as they can offer different intensity exercise, and significantly increased heart rate and energy expenditure of users in the same way as traditional exercise [16], [22]. Increasing the intrinsic motivational factors of exercise can be seen as one of the primary roles of exergames and competition has been shown to be a compelling drive for exercising [8].…”
Section: Introductionmentioning
confidence: 99%