2017
DOI: 10.1016/j.eurger.2017.02.003
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Exergames and elderly: A non-systematic review of the literature

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Cited by 21 publications
(20 citation statements)
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“…Besides these heterogeneous results, it should be noted, that no study reported performance decrements within exergamers or poorer performance of exergamers compared to active/passive control groups after intervention. Therefore, our findings are in line with previous reviews [61,94,95,96] and meta-analyses [67,68] on exergaming, even though we included at least seven additional studies [67]. The versatile research body on exergaming might result from several reasons, including: (1) the potentially different physical and cognitive demand of particular exergame systems, (2) varying intervention and training characteristics or (3) insufficient statistical analysis not controlling for multiple testing to avoid false positives results within a multitude of applied tests.…”
Section: Discussionsupporting
confidence: 94%
See 1 more Smart Citation
“…Besides these heterogeneous results, it should be noted, that no study reported performance decrements within exergamers or poorer performance of exergamers compared to active/passive control groups after intervention. Therefore, our findings are in line with previous reviews [61,94,95,96] and meta-analyses [67,68] on exergaming, even though we included at least seven additional studies [67]. The versatile research body on exergaming might result from several reasons, including: (1) the potentially different physical and cognitive demand of particular exergame systems, (2) varying intervention and training characteristics or (3) insufficient statistical analysis not controlling for multiple testing to avoid false positives results within a multitude of applied tests.…”
Section: Discussionsupporting
confidence: 94%
“…In contrast, we even observed varying effects within all different categories of exergames. Here, we are in line with earlier reviews and meta-analyses on exergaming [61,67,68,94,95,96].…”
Section: Discussionsupporting
confidence: 90%
“…Apart from a real-world setting as outlined for the proposed supermarket task, virtual reality environments offer the opportunity to combine cognitive and motor tasks without the need to construct a complex scenery ( Tarr and Warren, 2002 ; Bruin et al, 2010 ). Respective approaches are the so-called “exergames” ( Skjæret et al, 2016 ; Boissieu et al, 2017 ). Those video games, that are also a type of physical exercise task, can be classified within our proposed framework as simultaneous motor-cognitive training because they pose motor and cognitive demands simultaneously ( Pichierri et al, 2012 ; Monteiro-Junior et al, 2016 ).…”
Section: Types Of Motor-cognitive Trainingmentioning
confidence: 99%
“…Not only because this technology is also considered lowcost (16,17), it is also relatively simple to install and operate. Furthermore, although Nintendo Wii or other exergames with computers and/or virtual reality might not always contribute to better outcomes in PA or physical performance (15,18), it is clear that using exergames provides a positive motivational aspect for PA (15,17).…”
Section: Introductionmentioning
confidence: 99%