2020
DOI: 10.1111/ajad.13049
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Excessive Spending in a “Free‐to‐Play” Smartphone Game

Abstract: Background and Objectives Although gaming disorder is increasingly recognized, there has been limited consideration of the impact of free‐to‐play games with in‐game purchases, also called microtransactions. Methods Case report (n = 1). Results A patient with posttraumatic stress disorder, major depressive disorder in remission, polysubstance use disorders in remission, and opioid use disorder on buprenorphine/naloxone developed gaming disorder (based on International Classification of Diseases, 11th revision) … Show more

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Cited by 3 publications
(2 citation statements)
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“…Indeed, our sample demonstrates some behaviours which correspond to the DSM criteria for gaming disorder: for example, preoccupation with gaming, deceiving family members, and giving up other activities. Our findings are also similar to previous explorations of rich data, such as the Kleinman and Das [50] case study of a patient with PTSD and depression, who felt achievement and pride from advancing in Candy Crush via in-game spending, resulting in increasing expenses. The patient experienced emotional consequences (shame and guilt), social (problems in his marriage), and financial.…”
Section: Discussionsupporting
confidence: 88%
See 1 more Smart Citation
“…Indeed, our sample demonstrates some behaviours which correspond to the DSM criteria for gaming disorder: for example, preoccupation with gaming, deceiving family members, and giving up other activities. Our findings are also similar to previous explorations of rich data, such as the Kleinman and Das [50] case study of a patient with PTSD and depression, who felt achievement and pride from advancing in Candy Crush via in-game spending, resulting in increasing expenses. The patient experienced emotional consequences (shame and guilt), social (problems in his marriage), and financial.…”
Section: Discussionsupporting
confidence: 88%
“…The patient experienced emotional consequences (shame and guilt), social (problems in his marriage), and financial. Interestingly, Kleinman and Das Human Behavior and Emerging Technologies [50] discuss their beliefs that the patient in question had several features of gaming disorder and links the design of microtransaction-based models to financial consequences particularly for such individuals.…”
Section: Discussionmentioning
confidence: 99%