2011
DOI: 10.1111/j.1467-8659.2011.01974.x
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Example‐Driven Deformations Based on Discrete Shells

Abstract: Despite the huge progress made in interactive physics‐based mesh deformation, manipulating a geometrically complex mesh or posing a detailed character is still a tedious and time‐consuming task. Example‐driven methods significantly simplify the modelling process by incorporating structural or anatomical knowledge learned from example poses. However, these approaches yield counter‐intuitive, non‐physical results as soon as the shape space spanned by the example poses is left. In this paper, we propose a modelli… Show more

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Cited by 95 publications
(164 citation statements)
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References 47 publications
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“…Apart from parametrization based deformation techniques, directly editing mesh animations, with ideas similar to static mesh deformation, have emerged that overcome some of the limitations of parametric models [Sumner et al 2007;Kircher and Garland 2009;Fröhlich and Botsch 2011]. These are powerful methods for editing, but solve a different problem compared to this paper which studies exploration of an underlying lower dimensioinal deformation space.…”
Section: Mesh Deformationmentioning
confidence: 99%
“…Apart from parametrization based deformation techniques, directly editing mesh animations, with ideas similar to static mesh deformation, have emerged that overcome some of the limitations of parametric models [Sumner et al 2007;Kircher and Garland 2009;Fröhlich and Botsch 2011]. These are powerful methods for editing, but solve a different problem compared to this paper which studies exploration of an underlying lower dimensioinal deformation space.…”
Section: Mesh Deformationmentioning
confidence: 99%
“…Fröhlich and Botsch [10] also reconstructed the intermediate pose by specifying the length and dihedral angle of its edges. Marras et al [31] propose an approach to efficient interpolation for articulated shapes using mixed shape spaces.…”
Section: Related Workmentioning
confidence: 99%
“…The proposed initialization can easily be transplanted to other shape interpolation methods based on nonlinear optimization [8,10,2].…”
Section: Introductionmentioning
confidence: 99%
“…Most existing 2D and 3D deformation systems are based on the WIMP paradigm [2,3,6,7,12,20]. In order to perform deformations, the user must express successive actions using the mouse, often in combination with various different keyboard shortcuts.…”
Section: Previous Workmentioning
confidence: 99%