Proceedings of the 14 Th International Conference on Interfaces and Human Computer Interaction 2020 and 13 Th International Con 2020
DOI: 10.33965/ihci_get2020_202010l013
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Examining the Effectiveness of Gamification and Game-Based Learning in the Context of Blockchain

Abstract: In the world of gaming, there has been a shift from games being used solely for entertainment, to games being used as a medium to educate. For this matter, there are two methods of making a game which are gamification or game-based learning. The former is the use of game elements, such as health points or leader boards, and they are applied to a non-gaming platform. The latter, game-based learning, includes developing a full-fledged game where the means towards the end, that is to say victory are set in a worl… Show more

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