2022
DOI: 10.17083/ijsg.v9i1.453
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Examining immersion in a game-based experiment to study extreme behavior

Rudy Boonekamp,
Tamar Schaap,
Helma Van den Berg

Abstract: This paper investigates whether immersion in a game-based experiment can be used to observe authentic behavior, for example in the case of studying extreme behaviors under unfamiliar circumstances. A graphic adventure game (Opponent Immersion Game) was developed, in which participants could experience and act on various known risk factors and triggers for violent extremism. We investigated the following topics: 1) The relation between the perceived level of immersion and authentic in-game reactions, 2) the imp… Show more

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Cited by 2 publications
(1 citation statement)
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“…"Examining immersion in a game-based experiment to study extreme behavior ", by Boonekamp et al [4], investigates whether immersion in a game-based experiment can be used to observe authentic behavior, for example in the case of studying extreme behaviors under unfamiliar circumstances. A graphic adventure game (Opponent Immersion Game) was developed, in which participants could experience and act on various known risk factors and triggers for violent extremism.…”
mentioning
confidence: 99%
“…"Examining immersion in a game-based experiment to study extreme behavior ", by Boonekamp et al [4], investigates whether immersion in a game-based experiment can be used to observe authentic behavior, for example in the case of studying extreme behaviors under unfamiliar circumstances. A graphic adventure game (Opponent Immersion Game) was developed, in which participants could experience and act on various known risk factors and triggers for violent extremism.…”
mentioning
confidence: 99%