“…"Examining immersion in a game-based experiment to study extreme behavior ", by Boonekamp et al [4], investigates whether immersion in a game-based experiment can be used to observe authentic behavior, for example in the case of studying extreme behaviors under unfamiliar circumstances. A graphic adventure game (Opponent Immersion Game) was developed, in which participants could experience and act on various known risk factors and triggers for violent extremism.…”