2021
DOI: 10.34190/ejel.19.6.2117
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Examining Essential Flow Antecedents to promote students’ Self-Regulated Learning and Acceptance of Use in a Game-Based Learning classroom

Abstract: Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study used a comprehensive Flow perspective to examine the roles of specific gaming characteristics affecting students’ self-regulated learning and acceptances of use in a higher … Show more

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Cited by 7 publications
(5 citation statements)
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“…This learning environment offers students a space where they can focus on the task at hand while minimizing the distress of overload, allowing students to learn motivation and learning strategies. There is certainly a constant need to revise the quality of gamified courses and platforms to improve the learning process (Wan et al, 2021;Li et al, 2019). Thus, there is room for platform developers to provide enough flexibility and software customization to enable teachers to create a more individualized learning design.…”
Section: Discussionmentioning
confidence: 99%
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“…This learning environment offers students a space where they can focus on the task at hand while minimizing the distress of overload, allowing students to learn motivation and learning strategies. There is certainly a constant need to revise the quality of gamified courses and platforms to improve the learning process (Wan et al, 2021;Li et al, 2019). Thus, there is room for platform developers to provide enough flexibility and software customization to enable teachers to create a more individualized learning design.…”
Section: Discussionmentioning
confidence: 99%
“…The next group of goals revolves around the subject of psychology, including behavior (Schumacher and Ifenthaler, 2021), perception (Nuankaew et al , 2019; Schumacher and Ifenthaler, 2018; Lan et al , 2019), expectations (Schumacher and Ifenthaler, 2018), perceptions (Zheng et al , 2016), attitudes (Nuankaew et al , 2019; Broadbent, 2021; Wan et al , 2021), individual’s personality traits (Bruso et al , 2020) and stress (Hadwin et al , 2022).…”
Section: Methodsmentioning
confidence: 99%
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“…Knowledge gain [Aynsley et al, 2018] [Agbo et al, 2021] [Checa et al, 2021] [Ade-Ibijola et al, 2022] [Hsbollah & Rosli, 2022] [Hsbollah & Rosli, 2022] [Krishnan et al, 2023 Enjoyment [Aynsley et al, 2018] [Atmaja et al, 2020] [ Ade-Ibijola et al, 2022] [Krishnan et al, 2023 Educational development [Mercer et al, 2017] [Romero & Kalmpourtzis, 2020 Behavioral change [Mercer et al, 2017][ Ibrahim et al, 2018 Educational tool [Pettit et al, 2015] [Mercer et al, 2017] [Padilla-Zea et al, 2022] [Andrew Tong & Hee, 2023] Better learning outcomes [Nardo & Gaydos, 2021] [Rosa-Castillo et al, 2023 improvement [Pettit et al, 2015] [Pettit et al, 2015] [Hsbollah & Rosli, 2022] [Andrew Tong & Hee, 2023 Motivation improvement [Pettit et al, 2015] [Доброскок et al, 2020] [Frevert & Di Fuccia, 2021] [Agbo et al, 2021] [Wan et al, 2021] [Vodenicharova, 2022][Ade-Ibijola et al, 2022] [Zhyhadlo, 2022] [Andrew Tong & Hee, 2023 Learning effectiveness [Aynsley et al, 2018…”
Section: Benefit Examplesmentioning
confidence: 99%