Proceedings of the 2014 Annual Conference on Genetic and Evolutionary Computation 2014
DOI: 10.1145/2576768.2598298
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Cited by 7 publications
(1 citation statement)
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“…Studies exploring various aspects of games with EC are abundant. There have been numerous examples of evolution applied to the discovery of agent behavior in games, from board games, such as Checkers [2] and Chess [3], to classic arcade games, such as Ms. Pac-Man [4], Super Mario Bros. [5], and various Atari games [6], all the way up to modern games including first-person shooters [7] and car racing [8]. Evolution has also proven effective as a form of procedural content generation (PCG) [9], having been used to generate maps and levels [10], artistic content [11], and weapons [12].…”
mentioning
confidence: 99%
“…Studies exploring various aspects of games with EC are abundant. There have been numerous examples of evolution applied to the discovery of agent behavior in games, from board games, such as Checkers [2] and Chess [3], to classic arcade games, such as Ms. Pac-Man [4], Super Mario Bros. [5], and various Atari games [6], all the way up to modern games including first-person shooters [7] and car racing [8]. Evolution has also proven effective as a form of procedural content generation (PCG) [9], having been used to generate maps and levels [10], artistic content [11], and weapons [12].…”
mentioning
confidence: 99%