2009 IEEE Symposium on Computational Intelligence and Games 2009
DOI: 10.1109/cig.2009.5286453
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Evolving robust strategies for an abstract real-time strategy game

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Cited by 11 publications
(12 citation statements)
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“…It is worth mentioning that two of the games used in the reviewed papers were turn based, rather than actual RTS games. Bellus Bellum Gratia (BBG) was used in [33], [34], and Planet Wars, the Google AI challenge introduced in 2010, was used in [18], [25], [53]. These papers are still considered in this review as the games used here were adjusted and equipped with features that made them closer to RTS games than TBS games, as will be explained later.…”
Section: Finding and Cataloging Sourcesmentioning
confidence: 99%
See 1 more Smart Citation
“…It is worth mentioning that two of the games used in the reviewed papers were turn based, rather than actual RTS games. Bellus Bellum Gratia (BBG) was used in [33], [34], and Planet Wars, the Google AI challenge introduced in 2010, was used in [18], [25], [53]. These papers are still considered in this review as the games used here were adjusted and equipped with features that made them closer to RTS games than TBS games, as will be explained later.…”
Section: Finding and Cataloging Sourcesmentioning
confidence: 99%
“…In 2008, Keaveney and O'Riordan [32] developed an RTS game called Bellus Bellum Gratia (BBG), which is a TBS game equipped with some RTS game features including simultaneous turns and imperfect spatial information. A competitive coevolution system was proposed in [33] to handle a BBG game. The authors introduced two measurements to assess both tactical spread and attack coordination among player units.…”
Section: Commentmentioning
confidence: 99%
“…Avery and Louis did work on coevolving team strategies using influence maps, allowing a group of entities to adapt to opponent moves [11]. Keaveney and Riordan used an abstract RTS game to find players that coordinated their movements with their allies [12]. They coevolved one population of players only on one map, and a second population of players on multiple maps.…”
Section: Related Workmentioning
confidence: 99%
“…Avery and Louis did work on coevolving team strategies using influence maps, allowing a group of entities to adapt to opponent moves [7]. Keaveney and Riordan used an abstract RTS game to coevolve spatial tactical coordination [8]. They coevolved two populations, a population that only played on one map and a population that played on multiple maps.…”
Section: Related Workmentioning
confidence: 99%