2018
DOI: 10.3934/dcdsb.2018191
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Evolving multiplayer networks: Modelling the evolution of cooperation in a mobile population

Abstract: We consider a finite population of individuals that can move through a structured environment using our previously developed flexible evolutionary framework. In the current paper the behaviour of the individuals follows a Markov movement model where decisions about whether they should stay or leave depends upon the group of individuals they are with at present. The interaction between individuals is modelled using a public goods game. We demonstrate that cooperation can evolve when there is a cost associated w… Show more

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Cited by 14 publications
(44 citation statements)
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“…Selection no longer favours defectors even in small populations, and selection favours cooperators for higher values of the movement cost (up to λ = 0.5). These outcomes are consistent with the results in [36] Increasing the reward-to-cost ratio allows selection to favour cooperators for all movement costs. Conversely, decreasing the reward-to-cost ratio allows selection to favour defectors even in large populations.…”
Section: (I) Complete Graphsupporting
confidence: 90%
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“…Selection no longer favours defectors even in small populations, and selection favours cooperators for higher values of the movement cost (up to λ = 0.5). These outcomes are consistent with the results in [36] Increasing the reward-to-cost ratio allows selection to favour cooperators for all movement costs. Conversely, decreasing the reward-to-cost ratio allows selection to favour defectors even in large populations.…”
Section: (I) Complete Graphsupporting
confidence: 90%
“…In this paper, we build upon the work of [36], the first history-dependent model of the evolutionary framework of [32], which allows for general multi-player interactions and structured populations. Here (and in [36]) a mobile population moves around a territory in the form of a network, with groups of individuals interacting at the nodes. Movement is Markov, with the place an individual moves to next depending upon both current position and the composition of their current group.…”
Section: Discussionmentioning
confidence: 99%
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“…Linearity with the temperature can partly be explained by the fact that for the models in this paper an individual's temperature effectively reduces to the probability of it not being alone at the replacement event and in the contests that lead to payoffs (note that these two need not be the same [38] and that a more complex temperature concept was needed when subpopulations formed on nodes [37]). Thus for small temperatures, mean temperature is strongly correlated with the intensity of selection, and the fixation probabilities are close to straight lines at a temperature of 0.…”
Section: Resultsmentioning
confidence: 99%
“…Thus there is a need for models of evolution on structured populations that incorporate multiplayer games of varying numbers of players. Broom and Rychtar developed a general framework for analyzing such multi-player games in structured populations in [26], with further work on this in [35][36][37][38]. In particular, [36] considered evolution using three classical game scenarios (Hawk-Dove, Prisoner's Dilemma and fixed fitness) in structured populations using the Invasion Process dynamics for some simple cases, using the "territorial raider" model, which used an underlying graphical structure as its basis [39].…”
Section: Introductionmentioning
confidence: 99%