2012
DOI: 10.1109/tciaig.2012.2193399
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Evolving Multimodal Networks for Multitask Games

Abstract: Abstract-Intelligent opponent behavior helps make video games interesting to human players. Evolutionary computation can discover such behavior, especially when the game consists of a single task. However, multitask domains, in which separate tasks within the domain each have their own dynamics and objectives, can be challenging for evolution. This paper proposes two methods for meeting this challenge by evolving neural networks: 1) Multitask Learning provides a network with distinct outputs per task, thus evo… Show more

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Cited by 23 publications
(37 citation statements)
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“…A similar approach is Mode Mutation [21], which introduces complete modules rather than individual neurons; a single Mode Mutation adds enough output neurons to define a new policy, plus an additional neuron to arbitrate between modules. The behavior-defining neurons are called policy neurons, and the one arbitration neuron per module is called a preference neuron.…”
Section: Modular Architecturesmentioning
confidence: 99%
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“…A similar approach is Mode Mutation [21], which introduces complete modules rather than individual neurons; a single Mode Mutation adds enough output neurons to define a new policy, plus an additional neuron to arbitrate between modules. The behavior-defining neurons are called policy neurons, and the one arbitration neuron per module is called a preference neuron.…”
Section: Modular Architecturesmentioning
confidence: 99%
“…Different versions of Module Mutation have been evaluated in prior research [21]. MM(P) initializes new modules with lateral inputs from a previous module.…”
Section: Module Mutationmentioning
confidence: 99%
See 1 more Smart Citation
“…Simulations in 3D physical environments are much easier to set up compared to their hardware counterpart, they can be executed many times faster than real time, and allow the same experiment to be reproduced perfectly (see, e.g., [48]). Simulated environments with physics are also extensively used outside the field of robotics, such as the simulation of physical phenomena in computer graphics [49][50][51][52][53], and gaming [54], to name but a few. In biology, environments with a full simulation of physics can be used to study the evolution and usage of physical and behavioral traits that are specifically adapted to overcome the constraints dictated by the simulated laws of physics, and can help better understand how similar traits evolved and are used by real organisms [55][56][57][58].…”
Section: Introductionmentioning
confidence: 99%
“…Одним из наиболее широко используемых подходов к разработке адаптивных контроллеров в многоцелевых средах на данный момент является нейроэволюция [10][11][12].…”
Section: Introductionunclassified