2014 IEEE Conference on Computational Intelligence and Games 2014
DOI: 10.1109/cig.2014.6932904
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Evolving effective micro behaviors in RTS game

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Cited by 10 publications
(3 citation statements)
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“…In the context of StarCraft micromanagement, a large spectrum of AI approaches have been studied. There has been work on Bayesian fusion of hand-designed influence maps [36], fast heuristic search (in a simplified simulator of battles without collisions) [5], and even evolutionary optimization [16]. Closer to this work, [45] successfully applied tabular Q-learning [44] and SARSA [34], with and without experience replay ("eligility traces"), with a reward similar to the one used in several of our experiments.…”
Section: Related Workmentioning
confidence: 94%
“…In the context of StarCraft micromanagement, a large spectrum of AI approaches have been studied. There has been work on Bayesian fusion of hand-designed influence maps [36], fast heuristic search (in a simplified simulator of battles without collisions) [5], and even evolutionary optimization [16]. Closer to this work, [45] successfully applied tabular Q-learning [44] and SARSA [34], with and without experience replay ("eligility traces"), with a reward similar to the one used in several of our experiments.…”
Section: Related Workmentioning
confidence: 94%
“…There are also multiple studies focused on player modeling. Siming Liu et al [16] recognized players through extracted features and Random Forest. T. Avontuur et al [6] developed a model that predicts skills based on data collected during the early portions of the game.…”
Section: Related Workmentioning
confidence: 99%
“…They show that it is an essential part of tactical behavior to select the right enemy to attack. The work of [Liu et al 2014] presents an automatic target selection approach using Genetic Algorithms. However, their concept of Target Selection, although still tactic, shows a different concept from [Uriarte and Ontañón 2012].…”
Section: Target Selectionmentioning
confidence: 99%