2011
DOI: 10.1109/tciaig.2011.2146783
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Evolving Coordination for Real-Time Strategy Games

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Cited by 9 publications
(9 citation statements)
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“…The corresponding evolutionary algorithm (EA) will evolve a counter strategy to improve the situation of this species in the game. Such behaviour keeps going and pushes both species to improve their own strategies yielding what is called an arms race [1], [26], [31], [34], [75]. The successful CA seeks to preserve such behaviour for the longest time possible.…”
Section: A Rts Gamesmentioning
confidence: 99%
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“…The corresponding evolutionary algorithm (EA) will evolve a counter strategy to improve the situation of this species in the game. Such behaviour keeps going and pushes both species to improve their own strategies yielding what is called an arms race [1], [26], [31], [34], [75]. The successful CA seeks to preserve such behaviour for the longest time possible.…”
Section: A Rts Gamesmentioning
confidence: 99%
“…It is worth mentioning that two of the games used in the reviewed papers were turn based, rather than actual RTS games. Bellus Bellum Gratia (BBG) was used in [33], [34], and Planet Wars, the Google AI challenge introduced in 2010, was used in [18], [25], [53]. These papers are still considered in this review as the games used here were adjusted and equipped with features that made them closer to RTS games than TBS games, as will be explained later.…”
Section: Finding and Cataloging Sourcesmentioning
confidence: 99%
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