2008 IEEE Symposium on Computational Intelligence and Games 2008
DOI: 10.1109/cig.2008.5035659
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Evolving a rule system controller for automatic driving in a car racing competition

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Cited by 8 publications
(2 citation statements)
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“…9 The last two competitions were based on TORCS, which allowed experimentation in more realistic racing environments. fuzzy 12 and crisp, 13 covariance matrix adaptation, 14 evolutionary strategies, 5 neural networks, 15 and genetic programming, 16 among others. Genetic algorithms (GA) are search algorithms based on the mechanics of natural selection and genetics.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…9 The last two competitions were based on TORCS, which allowed experimentation in more realistic racing environments. fuzzy 12 and crisp, 13 covariance matrix adaptation, 14 evolutionary strategies, 5 neural networks, 15 and genetic programming, 16 among others. Genetic algorithms (GA) are search algorithms based on the mechanics of natural selection and genetics.…”
Section: Introductionmentioning
confidence: 99%
“…9 The last two competitions were based on TORCS, which allowed experimentation in more realistic racing environments. 10,11 The entries submitted to these competitions represent a broad set of computational intelligence techniques and approaches-evolving driving rules, both fuzzy 12 and crisp, 13 covariance matrix adaptation, 14 evolutionary strategies, 5 neural networks, 15 and genetic programming, 16 among others.…”
Section: Introductionmentioning
confidence: 99%