2011
DOI: 10.1007/978-3-540-92784-6
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Evolutionary Psychology in the Business Sciences

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citations
Cited by 44 publications
(15 citation statements)
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References 296 publications
(421 reference statements)
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“…Moreover, the game environment and genre (action game) is an aspect that should be submitted to the children, because as Vygotsky believed, through play children could access their proximal zone of development, their knowledge in potential [40]. In another word, he explained that when a child plays, she creates an imaginary world based on the rules and experiences of the real world and there, she can perform experiments, like playing as a mother or having a grown-up job, and during this role process, the knowledge that seems closer to her, but not yet completely achieved, can be reached and become familiar.…”
Section: Game Developmentmentioning
confidence: 99%
“…Moreover, the game environment and genre (action game) is an aspect that should be submitted to the children, because as Vygotsky believed, through play children could access their proximal zone of development, their knowledge in potential [40]. In another word, he explained that when a child plays, she creates an imaginary world based on the rules and experiences of the real world and there, she can perform experiments, like playing as a mother or having a grown-up job, and during this role process, the knowledge that seems closer to her, but not yet completely achieved, can be reached and become familiar.…”
Section: Game Developmentmentioning
confidence: 99%
“…Behaviorist theory in courseware explains that the learners' behavioral changes towards learning process (Schlesinger, Wang, Heights, & Macdonald, 1987). Behaviorists defined that learning exists in the condition of rewards and targets (Jagu, Boti, & So, 2018).…”
Section: Game-based Learning Theories For Educationmentioning
confidence: 99%
“…Educational Robotics (ER) refers to a learning approach requiring students to design, assemble, and program robots through play and hands-on activities. ER was developed in the 60 s through the integration of psycho-pedagogical cognitive development theories (Piaget and Inhelder, 1966;Papert, 1980) and social learning theories (Vygotsky, 1978;Bandura, 1986). ER creates a learning environment where students can simultaneously interact with peers and robots.…”
Section: Introductionmentioning
confidence: 99%