2020
DOI: 10.1002/cae.22275
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Evolution of students' interaction using a gamified virtual learning environment in an engineering course

Abstract: Keeping students engaged can improve their learning. Gamification is a technique that has been shown to improve engagement, transferring the positive effects of videogames. However, the mobile games industry has identified that player retention decreases quickly over time, but it is unclear if this decreasing retention pattern transfers to gamification activities. To check if the behavioral engagement was stable over a 14‐week engineering course, we gamified an existing virtual learning environment (VLE), cond… Show more

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Cited by 8 publications
(4 citation statements)
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“…When all these points are included, the effect of the quizzes on the academic achievement as a whole must be considered substantial. Since the rewards of the game element did not turn into an advantage until the very end of the module, it can reasonably be surmised that no part of its effect on academic achievement is due to the novelty effect described by Corvala´n et al (2020), Tsay et al (2020), or Sanchez et al (2020).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…When all these points are included, the effect of the quizzes on the academic achievement as a whole must be considered substantial. Since the rewards of the game element did not turn into an advantage until the very end of the module, it can reasonably be surmised that no part of its effect on academic achievement is due to the novelty effect described by Corvala´n et al (2020), Tsay et al (2020), or Sanchez et al (2020).…”
Section: Discussionmentioning
confidence: 99%
“…In two instances of a flipped classroom course in computer science, the students were given the opportunity to reach a set number of points, either through exercises during and between teaching sessions, completed individually or in groups, or in combination with a number of game elements which involved digital emblems. While there was very high activity in the game elements initially, this changed rapidly during the first few weeks and then kept decreasing almost throughout the rest of the course (Corvalán et al, 2020). This type of rapidly increasing and then steadily decreasing commitment, identified as a consequence of what Tsay et al (2020) call the Novelty Effect , that is, that a new pedagogical strategy in itself produces an initial interest which then dwindles, is described as a built-in limitation of all game elements.…”
Section: Research Overviewmentioning
confidence: 99%
“…The virtual experimental platform for hydroelectric simulation provides a simple virtual laboratory for students to experience the operational sequence via humancomputer interaction between the users and interfaces. Unlike the operating experience provided by Visual Basic GUI, the MATLAB GUI App provides students with ample visual experience through the visualization of the flow models under different field conditions [12,15,22,49,60,80]. These conditions generally consist of a reservoir exploited from four different modules: first, a single well; second, double wells, an injection well (source well), and production well (convergence well); third, wells with different injection well patterns and finally, complex wells.…”
Section: The Systematically Visualized Instruction For Flow In Porous Mediamentioning
confidence: 99%
“…As a result, the market demand for wind power personnel is increasing day by day, especially for professional-level equipment assembly and maintenance personnel. This means that colleges and universities should train high-quality wind turbine assembly or maintenance talents during the undergraduate period [9,10,15]. In engineering, undergraduate education aims to train engineers with certain skills.…”
Section: Introductionmentioning
confidence: 99%