1999
DOI: 10.1109/5.784222
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Evolution, neural networks, games, and intelligence

Abstract: Intelligence pertains to the ability to make appropriate decisions in light of specific goals and to adapt behavior to meet those goals in a range of environments. Mathematical games provide a framework for studying intelligent behavior in models of realworld settings or restricted domains. The behavior of alternative strategies in these games is defined by each individual's stimulusresponse mapping. Limiting these behaviors to linear functions of the environmental conditions renders the results to be little m… Show more

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Cited by 160 publications
(85 citation statements)
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References 29 publications
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“…Among many benefits of neural networks is an application for nonlinearly separable problems and generalization of acquired information [22]. In this study, Multi-layer Perceptrons (MLP) were used as a popular model often applied in a broad class of problems [5].…”
Section: Utilitymentioning
confidence: 99%
“…Among many benefits of neural networks is an application for nonlinearly separable problems and generalization of acquired information [22]. In this study, Multi-layer Perceptrons (MLP) were used as a popular model often applied in a broad class of problems [5].…”
Section: Utilitymentioning
confidence: 99%
“…A game has a specific set of rules that constrains strategies to certain behaviors (legal moves), with goals for strategies to meet (to win the game), and rewards for those that better achieve the goals under constraints of finite resources (payoff for a move). A game has enough subtleties to allow representation of a wide range of complex behaviors (a diverse set of strategies) [11]. Games can capture intrinsic properties of complex, real-world problems where EC methodologies are developed to obtain solutions, which can range from solutions (strategies) for board games to economic games [11], [12], but are sufficiently simple to enable extensive and in-depth analysis of EC methodologies.…”
mentioning
confidence: 99%
“…A game has enough subtleties to allow representation of a wide range of complex behaviors (a diverse set of strategies) [11]. Games can capture intrinsic properties of complex, real-world problems where EC methodologies are developed to obtain solutions, which can range from solutions (strategies) for board games to economic games [11], [12], but are sufficiently simple to enable extensive and in-depth analysis of EC methodologies.…”
mentioning
confidence: 99%
“…Later Schaeffer et al [11], [12] developed an automated Checkers player called Chinook that took the world title from Marion Tinsley who had been champion for over forty years. Chellapilla and Fogel [13], [14] and Fogel [15] co-evolved a checkers program in the late 1990's that was able to defeat expert players. In contrast to Deep Blue and Chinook, that both used large opening and endgame databases, Chellapilla and Fogel's program started with no knowledge of the game and learned strategies through co-evolution.…”
Section: Computers Playing Gamesmentioning
confidence: 99%
“…Chellapilla and Fogel [13], [14] and Fogel [15] successfully co-evolved a program to play a game of checkers. Members of the population played against each other to compete for survival into the next generation.…”
Section: B Co-evolution: Environment Vs Strategymentioning
confidence: 99%