1982
DOI: 10.1017/cbo9780511806292
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Evolution and the Theory of Games

Abstract: In this 1982 book, the theory of games, first developed to analyse economic behaviour, is modified so that it can be applied to evolving populations. John Maynard Smith's concept of an evolutionarily stable strategy is relevant whenever the best thing for an animal or plant to do depends on what others are doing. The theory leads to testable predictions about the evolution of behaviour, of sex and genetic systems, and of growth and life history patterns. This book contains a full account of the theory, and of … Show more

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Cited by 5,474 publications
(1,759 citation statements)
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“…[1][2][3][4]. The development of macroscopic complexity seems to spring very naturally even in the case of very simple cyclic predator-prey models with a low number of species, as in the case of the classic rock-paper-scissor (RPS) game [5][6][7][8][9].…”
Section: Introductionmentioning
confidence: 99%
“…[1][2][3][4]. The development of macroscopic complexity seems to spring very naturally even in the case of very simple cyclic predator-prey models with a low number of species, as in the case of the classic rock-paper-scissor (RPS) game [5][6][7][8][9].…”
Section: Introductionmentioning
confidence: 99%
“…Another notable omission is evolutionary game theory [9]. Traditionally, game theory attempts to model strategic decisions of a number of interacting individual players, where the game and the players are concepts that can be interpreted quite broadly.…”
Section: Topics Coveredmentioning
confidence: 99%
“…The dynamics of games can have different driving mechanisms. In "evolutionary game theory" [5], devised by John Maynard Smith in 1973, agents (living organisms) whose strategies are effective against competitors survive and reproduce more rapidly. This replicates their genes, and strategies they encode, in higher concentration in future generations.…”
Section: Introductionmentioning
confidence: 99%