Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events 2017
DOI: 10.1145/3055116.3055125
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Evoking inspiration for game jam ideas

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Cited by 5 publications
(8 citation statements)
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“…However, additional methods such as ideation methods and toolkits can be used to create more ideas, spark discussions and flesh out details. Ho [57] surveyed a list of toolkits and websites designed for ideation.…”
Section: Development Practicesmentioning
confidence: 99%
“…However, additional methods such as ideation methods and toolkits can be used to create more ideas, spark discussions and flesh out details. Ho [57] surveyed a list of toolkits and websites designed for ideation.…”
Section: Development Practicesmentioning
confidence: 99%
“…Their review was specific to the method card format (card decks of design methods) and covered only a representative sample of these. Most recently, Ho (2017) reviewed ideation tools for use during game jams (hackathons for digital gaming) including ten 'idea generation toolkits'.…”
Section: Previous Workmentioning
confidence: 99%
“…Tools and game engines are the main resources in a game jam. Ho [16] found that cards are the most used tool in game jams to evoke inspiration among participants. Zook and Riedl [36] reported that paper prototyping was considered a positive practice by the participants in their study.…”
Section: Game Jamsmentioning
confidence: 99%
“…The resources on educational game design, which also took the form of cards, as recommended by Ho [16], were designed for the fourth stage of our proposed framework and aimed at democratising knowledge and facilitating the implementation of the educational aspects in the game. To do so, the cards were designed by merging the principles of learning in games [12] with Critical Pedagogy [10] and were enhanced with examples and suggestions for the implementation.…”
Section: Educational Game Resourcesmentioning
confidence: 99%