2015
DOI: 10.1080/02568543.2015.1107156
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“Evil Cats” and “Jelly Floods”: Young Children’s Collective Constructions of Digital Art Making in the Early Years Classroom

Abstract: Digital technologies have the potential to offer new opportunities for children's expressive arts practices. While adult expectations surround and shape children's visual art-making on paper in the early years classroom, such expectations are not so established in relation to digital art-making. So how do children make sense of digital art-making when it is newly introduced into the classroom and adult input is minimal? Drawing on a social semiotic ethnographic perspective, this paper explores this question by… Show more

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Cited by 16 publications
(3 citation statements)
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References 44 publications
(54 reference statements)
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“…Fleer, 2018). Researchers who have focused closely through observations on children's digital play as it unfolds have come away with a stronger sense of its potential (Marsh, 2010;Marsh et al, 2016;Marsh, 2017;Kucirkova & Sakr, 2015;Sakr, 2016Sakr, , 2018Sakr, , 2019Wohlwend, 2015;Wohlwend, 2017a;Wohlwend, 2017b, and so on), and the same process is available to practitioners.…”
Section: Discussionmentioning
confidence: 99%
“…Fleer, 2018). Researchers who have focused closely through observations on children's digital play as it unfolds have come away with a stronger sense of its potential (Marsh, 2010;Marsh et al, 2016;Marsh, 2017;Kucirkova & Sakr, 2015;Sakr, 2016Sakr, , 2018Sakr, , 2019Wohlwend, 2015;Wohlwend, 2017a;Wohlwend, 2017b, and so on), and the same process is available to practitioners.…”
Section: Discussionmentioning
confidence: 99%
“…The significance of the audience in this study resonates with the earlier research findings of Labbo (1996) who carried out observations of classroom computer text-making and found that children often constructed the activity as a public performance, rather than seeing the computer screen as a personal canvas. Similarly, research on children's collective art-making using a laptop computer placed in the classroom shows how motifs and narratives can reappear across children's digital art-making in the same class environment (Sakr et al, 2016); these recurring details were taken up not just by members of an immediate audience, but passed across times and spaces outside of the immediate environment surrounding the computer. For example, children at the start of the week developed a metaphor of 'flooding' ('jelly floods' and 'mud floods') to explain the action of filling the screen with a new colour.…”
Section: Engaged Watchingmentioning
confidence: 99%
“…For example, it is insightful to return to the classic study of Labbo (1996), which, more than 20 years ago, demonstrated that when kindergarteners engage in art-making on a computer (as opposed to on paper), they show greater flexibility in their approach to the art-making, and are just as likely to use the computer screen as a ‘playground’ or ‘stage’ as they are to use the screen as a basic ‘canvas’. My own research in this area (Sakr, 2016; Sakr et al, 2016a, 2016b) has suggested that children’s digital art-making is often characterised by a quicker pace and a more relaxed sense of ownership.…”
Section: Children’s Art-making With Different Semiotic Resourcesmentioning
confidence: 99%