Evidence-based systematic review of cognitive rehabilitation, emotional, and family treatment studies for children with acquired brain injury literature: From 2006 to 2017
Abstract:This paper updates guidelines of effective treatments for children with acquired brain injury (ABI) by including new evidence found in recent years and by building upon evidence presented in 2007. A systematic search was conducted for articles published from 2006-2017. Full manuscripts describing treatments of children (post-birth to 18) with acquired brain injury were included if study was published in peer-reviewed journals and written in English. Two independent reviewers and a third, if conflicts existed, … Show more
“…Preliminary evidence suggests that multi-component cognitive interventions combining computerized repeated practice and strategy use instruction are promising for cognitive rehabilitation of children with acquired brain injury. [11][12][13] A recent systematic review on cognitive rehabilitation for children with acquired brain injury showed that evidence for the use of technology in providing cognitive rehabilitation is increasing. 11 Specifically, cognitive functions are trained with technological interventions such as computerized repeated practice, meaning repeated practice of computer games (also sometimes referred to as "brain training" or "drill-based training").…”
Section: Rationale For Brainlevelmentioning
confidence: 99%
“…[11][12][13] A recent systematic review on cognitive rehabilitation for children with acquired brain injury showed that evidence for the use of technology in providing cognitive rehabilitation is increasing. 11 Specifically, cognitive functions are trained with technological interventions such as computerized repeated practice, meaning repeated practice of computer games (also sometimes referred to as "brain training" or "drill-based training"). 11 Computerized repeated practice is a non-invasive training approach in which patients repeatedly play specific computer games that have been specifically developed to improve cognitive functioning.…”
Section: Rationale For Brainlevelmentioning
confidence: 99%
“…11 Specifically, cognitive functions are trained with technological interventions such as computerized repeated practice, meaning repeated practice of computer games (also sometimes referred to as "brain training" or "drill-based training"). 11 Computerized repeated practice is a non-invasive training approach in which patients repeatedly play specific computer games that have been specifically developed to improve cognitive functioning. Computerized repeated practice of cognitive tasks underlies the assumption that repeated practice of (cognitive) computer games will improve a wider range of cognitive functions and even other domains of functioning, such as academic performance.…”
Objective: In this paper, we provide the rationale behind and a description of BrainLevel, a new cognitive rehabilitation intervention for children with acquired brain injury. Rationale: Children with acquired brain injury frequently report cognitive problems and consequently problems in participation, psychosocial functioning, family functioning and quality of life. Computerized repeated practice of specific cognitive tasks (so-called ‘brain training’) improves performance on those specific or highly similar tasks, but rarely leads to better daily life functioning. Adding strategy use instruction as an intervention component, with the aim to transfer task-specific effects to other contexts, may yield positive effects on cognitive and daily life functioning of children with acquired brain injury. Description of the new intervention: In BrainLevel, computerized repeated practice is offered via the online training programme BrainGymmer. For the strategy use instruction, we developed a protocol to provide and practice function-specific and metacognitive strategies. The intervention period is 6 weeks, during which children train five times per week for 30 minutes per day at home with BrainGymmer. Additionally, they attend a weekly 45-minute strategy use instruction session on the basis of our protocol with a cognitive rehabilitation specialist. Discussion: BrainLevel is innovative in combining computerized repeated practice with strategy use instruction as cognitive rehabilitation for children with acquired brain injury. Currently, we are investigating the effectiveness of BrainLevel. In this paper, possible adaptations to tailor BrainLevel to other games or contexts, or to incorporate novel scientific insights, for example regarding optimal intervention duration and intensity, are discussed.
“…Preliminary evidence suggests that multi-component cognitive interventions combining computerized repeated practice and strategy use instruction are promising for cognitive rehabilitation of children with acquired brain injury. [11][12][13] A recent systematic review on cognitive rehabilitation for children with acquired brain injury showed that evidence for the use of technology in providing cognitive rehabilitation is increasing. 11 Specifically, cognitive functions are trained with technological interventions such as computerized repeated practice, meaning repeated practice of computer games (also sometimes referred to as "brain training" or "drill-based training").…”
Section: Rationale For Brainlevelmentioning
confidence: 99%
“…[11][12][13] A recent systematic review on cognitive rehabilitation for children with acquired brain injury showed that evidence for the use of technology in providing cognitive rehabilitation is increasing. 11 Specifically, cognitive functions are trained with technological interventions such as computerized repeated practice, meaning repeated practice of computer games (also sometimes referred to as "brain training" or "drill-based training"). 11 Computerized repeated practice is a non-invasive training approach in which patients repeatedly play specific computer games that have been specifically developed to improve cognitive functioning.…”
Section: Rationale For Brainlevelmentioning
confidence: 99%
“…11 Specifically, cognitive functions are trained with technological interventions such as computerized repeated practice, meaning repeated practice of computer games (also sometimes referred to as "brain training" or "drill-based training"). 11 Computerized repeated practice is a non-invasive training approach in which patients repeatedly play specific computer games that have been specifically developed to improve cognitive functioning. Computerized repeated practice of cognitive tasks underlies the assumption that repeated practice of (cognitive) computer games will improve a wider range of cognitive functions and even other domains of functioning, such as academic performance.…”
Objective: In this paper, we provide the rationale behind and a description of BrainLevel, a new cognitive rehabilitation intervention for children with acquired brain injury. Rationale: Children with acquired brain injury frequently report cognitive problems and consequently problems in participation, psychosocial functioning, family functioning and quality of life. Computerized repeated practice of specific cognitive tasks (so-called ‘brain training’) improves performance on those specific or highly similar tasks, but rarely leads to better daily life functioning. Adding strategy use instruction as an intervention component, with the aim to transfer task-specific effects to other contexts, may yield positive effects on cognitive and daily life functioning of children with acquired brain injury. Description of the new intervention: In BrainLevel, computerized repeated practice is offered via the online training programme BrainGymmer. For the strategy use instruction, we developed a protocol to provide and practice function-specific and metacognitive strategies. The intervention period is 6 weeks, during which children train five times per week for 30 minutes per day at home with BrainGymmer. Additionally, they attend a weekly 45-minute strategy use instruction session on the basis of our protocol with a cognitive rehabilitation specialist. Discussion: BrainLevel is innovative in combining computerized repeated practice with strategy use instruction as cognitive rehabilitation for children with acquired brain injury. Currently, we are investigating the effectiveness of BrainLevel. In this paper, possible adaptations to tailor BrainLevel to other games or contexts, or to incorporate novel scientific insights, for example regarding optimal intervention duration and intensity, are discussed.
“…Additionally, an individualized approach to TBI management is recommended with the type and extent of academic modifications being variable based on the type and severity of symptoms, specific teaching style of each teacher the student encounters, and necessary environmental modifications. 1,13,31 A recent systematic review of intervention approaches that can be used in pediatric TBI 40 identified a variety of practice standards and guidelines that are useful for the SLP working with this population. For example, there is strong evidence for the inclusion of the family/caregiver in the intervention process, 41 for the role of education and training of teachers and school staff regarding the impact of a particular student's TBI, 42 and for the use of technology to support cognitive functions via alarms, reminders, and calendars.…”
Section: The Role Of the Slp In Treating Students With Tbimentioning
Attention to pediatric traumatic brain injury (TBI) has grown in recent years, likely due to the increased awareness of mild TBI (mTBI) in contact sports. With this increased attention, along with an increased diagnosis of injury, more students with TBI need services, especially as they return to the classroom environment and progress through school. Support of students with TBI of all severities requires an interdisciplinary team with the school-based speech-language pathologist playing a critical role. The purpose of this tutorial is to provide a clinically focused summary of the complexities that exist for students with TBI of all severities and practical steps that can be implemented in clinical practice to enhance service provision for students with TBI.
“…Hieronder vallen onder andere een stabiele gezinssituatie, mentaal welzijn en emotionele vaardigheden, maar ook basisbehoeften om adequaat cognitief te kunnen functioneren, zoals visuele en auditieve ondersteuning (bijvoorbeeld met een bril of een gehoorapparaat). Twee recente overzichtsstudie hebben aangetoond dat het betrekken van ouders, verzorgers of het hele gezin bij de cognitieve revalidatie van kinderen en jongeren met NAH belangrijk zijn voor het succes van de behandeling [17,18]. Behandelaren voor kinderen en jongeren met NAH moeten daarom aandacht besteden aan deze niet-cognitieve factoren en, indien relevant, deze gedurende de revalidatiebehandeling blijven monitoren.…”
People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website.• The final author version and the galley proof are versions of the publication after peer review.• The final published version features the final layout of the paper including the volume, issue and page numbers.
Link to publication
General rightsCopyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights.• Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal.If the publication is distributed under the terms of Article 25fa of the Dutch Copyright Act, indicated by the "Taverne" license above, please follow below link for the End User Agreement:
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.