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2016
DOI: 10.1177/0163443716643149
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Everyday life and locative play: an exploration of Foursquare and playful engagements with space and place

Abstract: Foursquare is a location-based social network (LBSN) that combines gaming elements with features conventionally associated with social networking sites (SNSs). Following two qualitative studies, the paper sets out to explore what impact this overlaying of physical environments with play has on everyday life and experiences of space and place. Drawing on early understandings of play (Caillois, 2001;Huizinga, 1992), alongside the flâneur (Benjamin, 1991) and 'phoneur' (Luke, 2006) as respective methods for conc… Show more

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Cited by 46 publications
(61 citation statements)
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References 32 publications
(42 reference statements)
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“…that enabled people to 'check-in' to share location with friends (Saker and Evans, 2016), and mobile games that used location information for gameplay (Frith, 2013;Licoppe and Inada, 2006). By 2018, it has become nearly impossible to even begin listing applications-or even types of applicationsthat use location to tailor information (Wilken and Goggin, 2015).…”
Section: Locative Mediamentioning
confidence: 99%
“…that enabled people to 'check-in' to share location with friends (Saker and Evans, 2016), and mobile games that used location information for gameplay (Frith, 2013;Licoppe and Inada, 2006). By 2018, it has become nearly impossible to even begin listing applications-or even types of applicationsthat use location to tailor information (Wilken and Goggin, 2015).…”
Section: Locative Mediamentioning
confidence: 99%
“…This could be an indicator of the phenomena described by Cerrone (2015) as the detachment of the spatial features and social activeness, which is being produced with social networks taking a major role. City understood as a hybrid space (where physical space is merged with the virtual realm [34], [35]) allows people to move freely in the virtual space with no time, space or income boundaries. Socioeconomic inequalities noted in the income distribution and service inequalities found in the physical distribution of venues are not present in the virtual realm, since activity patterns are independent from both.…”
Section: Creative Areasmentioning
confidence: 99%
“…The app also allows "check-ins" for users who intend to state their presence in a specific venue. Originally Foursquare was designed to be used as a game, where users with most check-ins in one venue could earn badges and popularity [10]. While the Foursquare mobile app still allows users to check-in and review venues, the ludic component has been removed from the service.…”
Section: Foursquarementioning
confidence: 99%