Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences 2017
DOI: 10.1145/3123514.3123559
|View full text |Cite
|
Sign up to set email alerts
|

EVERTims

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
5
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
3
3
1

Relationship

0
7

Authors

Journals

citations
Cited by 10 publications
(5 citation statements)
references
References 4 publications
0
5
0
Order By: Relevance
“…A JavaScript-based ISM has been developed for use with the Reflections module in conjunction with an established FDN object from Spat. An alternative could be the EVER-Tims [15] auralization engine implemented in Spat, which also provides an ISM in conjunction with an FDN, but is an unfinished prototype.…”
Section: Reflectionsmentioning
confidence: 99%
“…A JavaScript-based ISM has been developed for use with the Reflections module in conjunction with an established FDN object from Spat. An alternative could be the EVER-Tims [15] auralization engine implemented in Spat, which also provides an ISM in conjunction with an FDN, but is an unfinished prototype.…”
Section: Reflectionsmentioning
confidence: 99%
“…A specular reflection parameter value of 1.0 would have a high intensity, and the angle of incidence would be reflected in a single outgoing direction. Surface roughness and metallic values of 0 would represent a glossy object that is not metallic [63,64]. It should be noted that no spectral reflectance metrics were calculated from the TLS point cloud, so these color metrics were primarily used for visualization and not used to generate predictor variables as input to the modeling workflow.…”
Section: Synthetic Plot Generationmentioning
confidence: 99%
“…Virtual reality (VR) gear, such as headsets and controllers, is the basis for visual experience and user interfaces, enabling accurate tracking and spatial awareness [3]. Whereases, software such as gaming platforms and programming software, supplies features for developing the simulated environment, incorporating spatial audio, and facilitating user interaction [10], [11]. Moreover, attaining a fully immersive experience for users in the acoustic virtual world is highly dependent on accurate sound localization, in which a user's ability to accurately recognise the direction of the sound and their corresponding responses is crucial as it determines how specific acoustic design features influence the general auditory experience.…”
Section: Introductionmentioning
confidence: 99%