Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2013
DOI: 10.1145/2470654.2470691
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EventHurdle

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Cited by 23 publications
(4 citation statements)
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References 30 publications
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“…10.1.1 Participants. We recruited 12 participants (6 women and 6 men, ages [23][24][25][26][27][28][29][30][31][32][33][34][35]: six professional developers (P1 dv to P6 dv ) paired with six professional designers (P1 ds to P6 ds ), who create web sites, mobile applications or interactive installations. Their experience in collaborating across disciplines ranges from 0 to 7 years.…”
Section: Methodsmentioning
confidence: 99%
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“…10.1.1 Participants. We recruited 12 participants (6 women and 6 men, ages [23][24][25][26][27][28][29][30][31][32][33][34][35]: six professional developers (P1 dv to P6 dv ) paired with six professional designers (P1 ds to P6 ds ), who create web sites, mobile applications or interactive installations. Their experience in collaborating across disciplines ranges from 0 to 7 years.…”
Section: Methodsmentioning
confidence: 99%
“…Other tools use intermediate representations to allow non-programmers to create interactions. EventHurdle [30] is a visual authoring tool for prototyping gestural interactions designed to facilitate designers' understanding and generate code automatically. While we want to provide similar mechanisms to facilitate the transition from design to development, we also want developers to be part of the prototyping process.…”
Section: Tools For Interaction Designersmentioning
confidence: 99%
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“…We report them here only for completeness since these types of gestures are out of the scope of our current proposal. Among these systems we can mention MAGIC (Multiple Action Gesture Interface Creation), 27 a tool that allows to design motion gestures without specific knowledge of pattern matching, and also test them in order to ensure that they are not triggered unintentionally by the user (false positives); GRDT (Gesture Recognition Design Toolkit), 28 a set of tools to support gesture creations; Mogeste, 29 a tool that allows designers to define, train, and test new motion gestures just captured through the inertial sensors in a commodity device (e.g., smartphone); EventHurdle, 30 a visual design tool that support designers in exploratory prototyping, provides functionality to integrate the defined gestures into a prototype for their automatic recognition, and supports handled gestures through physical sensors, remote gestures through a camera, and also touchscreen gestures; ProGesture, 31 that supports rapid prototyping of full body gestures by combining three design matters: gesture, presentation, and dialog; KIND‐DAMA, 32 a modular middleware for developing interactive applications based on gestures on Kinect‐like devices; KinectAnalysis, 33 a system for elicitation studies on the Microsoft Kinect, with support for recording, analysis and sharing; GestureAnalyzer, 34 a tool that allows gesture analysis by applying clustering and visualization techniques to the gesture data captured by motion tracking; CUBOD, 35 which allows users to design and customize their own gestures, rather than relying on those defined by designers, and offers feedback to guide users through the design process in order to avoid gestures that are difficult to distinguish from others, difficult to execute with consistency, or too similar to unintended movements; and HotSpotizer, 36 another system that allows users to define their own custom gestures, in this case to map them into keyboard commands, in order to use them in arbitrary applications.…”
Section: Related Workmentioning
confidence: 99%