2011 Third International Conference on Games and Virtual Worlds for Serious Applications 2011
DOI: 10.1109/vs-games.2011.20
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Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation

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Cited by 9 publications
(6 citation statements)
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“…The included articles were published between 2004 and 2017. They represented 25 projects: 14 [22][23][24][25][26][27][28][29][30][31][32][33][34][35][36] conducted in the United States, 12 [37][38][39][40][41][42][43][44][45][46][47][48][49][50][51][52][53] in Europe (including the United Kingdom, Sweden, Italy, Switzerland, the Netherland), 1 54 in New Zealand, and 1 55 in China. The following types of technologies emerge in the articles: games (14 projects), telerehabilitation (8 projects), robotic devices (7 projects), virtual reality (6 projects), wearable sensors (4 projects), and tablets (2 projects).…”
Section: General Overviewmentioning
confidence: 99%
See 1 more Smart Citation
“…The included articles were published between 2004 and 2017. They represented 25 projects: 14 [22][23][24][25][26][27][28][29][30][31][32][33][34][35][36] conducted in the United States, 12 [37][38][39][40][41][42][43][44][45][46][47][48][49][50][51][52][53] in Europe (including the United Kingdom, Sweden, Italy, Switzerland, the Netherland), 1 54 in New Zealand, and 1 55 in China. The following types of technologies emerge in the articles: games (14 projects), telerehabilitation (8 projects), robotic devices (7 projects), virtual reality (6 projects), wearable sensors (4 projects), and tablets (2 projects).…”
Section: General Overviewmentioning
confidence: 99%
“…Overall, the quantitative and qualitative findings of the studies show that home-based technologies offered unique opportunities and benefits to deliver rehabilitation to patients at home. First, some studies found that users had improved motor skills after the intervention 24,[27][28][29][30][33][34][35][37][38][39][40]46,48,53,54 and that home-based rehabilitation technologies offer equivalent quality as conventional therapies 55 . In the 12-week study by Chen et al 55 , both the home based telerehabilitation and conventional rehabilitation groups demonstrated significant effects within groups with three time points in increasing Modified Barthel Index, Berg Balance Scale.…”
Section: Study Findingsmentioning
confidence: 99%
“…A benefit is if it can be used in the home environment. The experiences from a pilot study using computer game-based training in home environment suggested that it could be an alternative [ 22 ].…”
Section: Introductionmentioning
confidence: 99%
“…This innovative motion-based way of interacting with games has opened the doors to not only using these technologies for games but also for clinical use such as physical therapy and exercise. Several researchers have already grasped this opportunity and have built exercise games/exergames [1] [2] and physiotherapy games [3] [4]. Some work have also been carried out in using motion-based gaming devices for detecting and analyzing tremors using the Nintendo Wii [5] [6].…”
Section: Introductionmentioning
confidence: 99%