2018
DOI: 10.14236/ewic/hci2018.88
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Evaluation of the TV Customer Experience Using Eye Tracking Technology

Abstract: As the TV experience evolves to provide customers with a richer, more interactive experience across multiple devices, it is increasingly important to make the best use of subjective and objective techniques to inform the development of TV user interfaces. This paper describes the design of a new experiment to evaluate the TV customer experience using eye tracking technology, focused on the BT Player, a visually-rich Video-on-Demand application. Eye tracking provides an objective assessment which does not inter… Show more

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Cited by 4 publications
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“…Consequently, the constraints and implicit tasks imposed by the environment along with the freedom to move not only the eyes but also the head and the body to allocate gaze, limit the transfer from laboratory studies to real-world settings. At the same time, when aiming for general results beyond a specific application setting – such as sports (e.g., Land and McLeod, 2000 ; Hayhoe et al, 2012 , for a review see Kredel et al, 2017 ), interface design ( Thoma and Dodd, 2019 ), customer evaluation ( Zhang et al, 2018 ) or driving ( Land, 1992 ; Chapman and Underwood, 1998 ; Kapitaniak et al, 2015 ) to name just a few areas where eye-tracking has become a widely used tool – the degree of experimental control in a real-world setting is severely limited. This may become even more crucial when specific tasks such as search shall be studied, rather than free exploration or free viewing.…”
Section: Introductionmentioning
confidence: 99%
“…Consequently, the constraints and implicit tasks imposed by the environment along with the freedom to move not only the eyes but also the head and the body to allocate gaze, limit the transfer from laboratory studies to real-world settings. At the same time, when aiming for general results beyond a specific application setting – such as sports (e.g., Land and McLeod, 2000 ; Hayhoe et al, 2012 , for a review see Kredel et al, 2017 ), interface design ( Thoma and Dodd, 2019 ), customer evaluation ( Zhang et al, 2018 ) or driving ( Land, 1992 ; Chapman and Underwood, 1998 ; Kapitaniak et al, 2015 ) to name just a few areas where eye-tracking has become a widely used tool – the degree of experimental control in a real-world setting is severely limited. This may become even more crucial when specific tasks such as search shall be studied, rather than free exploration or free viewing.…”
Section: Introductionmentioning
confidence: 99%