2022 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM) 2022
DOI: 10.1109/ieem55944.2022.9989936
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Evaluation of the Learning Effect of VR on Engineering Education – Case Study in Machine Elements

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Cited by 6 publications
(3 citation statements)
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“…It does not address which didactic methods such as flipped classroom, blended learning, role-playing or EduScrum are suitable for the use of VR and which are not. However, this is essential for the successful use of VR (Balzerkiewitz et al, 2022). Furthermore, there is no information on identified best practices or problems that have arisen in VR-based learning concepts.…”
Section: Vr As a Learning Tool In Engineering Educationmentioning
confidence: 99%
“…It does not address which didactic methods such as flipped classroom, blended learning, role-playing or EduScrum are suitable for the use of VR and which are not. However, this is essential for the successful use of VR (Balzerkiewitz et al, 2022). Furthermore, there is no information on identified best practices or problems that have arisen in VR-based learning concepts.…”
Section: Vr As a Learning Tool In Engineering Educationmentioning
confidence: 99%
“…Balzerkiewitz studied the effectiveness of VR-based teaching methods in engineering education (Balzerkiewitz et al 2022).…”
Section: Virtual Reality In Educationmentioning
confidence: 99%
“…The use of virtual reality (VR) to create instructions and assembly procedures has already been addressed in several papers [33,34]. Results have shown that there is a lack of evaluation methods applicable to industrial practice and it is difficult to obtain feedback, although there are methods aimed at learning effects [35]. Furthermore, it was found that virtual reality does not help to acquire motor skills [36] and is more suitable for workflow training [37].…”
Section: Introductionmentioning
confidence: 99%