Abstract:Abstract-This paper reports a case study of co-operative, small-group, game-based learning by a cohort of undergraduates on a range of computing programmes, during the first trimester of their first year. Game-based learning in the form of a totalenterprise business simulation is presented here as a medium to promote self-efficacy and employability through teamwork, presentation skills and greater self-confidence, with a possible relationship with improved work placement and graduate employment opportunities. … Show more
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