2020
DOI: 10.1016/j.jcf.2020.01.001
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Evaluation of the exercise intensity generated by active video gaming in patients with cystic fibrosis and healthy individuals

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Cited by 10 publications
(24 citation statements)
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References 29 publications
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“…Of the nine articles, 33% were based on clinical trials [19][20][21], 44% were observational studies [22][23][24][25], and the other 22% corresponded to pilot studies [26,27]. There was a total of 375 participants, of whom 320 were CF patients and 55 belonged to the healthy control groups.…”
Section: Web Of Science (Medline and Scielo)mentioning
confidence: 99%
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“…Of the nine articles, 33% were based on clinical trials [19][20][21], 44% were observational studies [22][23][24][25], and the other 22% corresponded to pilot studies [26,27]. There was a total of 375 participants, of whom 320 were CF patients and 55 belonged to the healthy control groups.…”
Section: Web Of Science (Medline and Scielo)mentioning
confidence: 99%
“…In most of the selected studies, anthropometric measurements, such as weight, height, and lung function, were initially recorded by spirometry [19,[22][23][24][25]. The six-minute walk test (6 MWT) [19,23,24] was conducted in three studies, while the cardiopulmonary exercise test (CPET) was performed in four studies [20][21][22]24].…”
Section: Evaluation and Questionnaires Usedmentioning
confidence: 99%
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“…Activities including balance and flexibility exercises are also desirable. Children and adolescents should also benefit from using active videogames as a complement for their daily physical exercise program 24 . In severe patients, adapted exercise modalities to fit each patient's physical fitness should be considered.…”
Section: Exercise Modalitymentioning
confidence: 99%
“…Common barriers included motivation, time, disinterest, indifference, and low benefit recognition. To provide a regimen that may increase motivation or interest, a study from Brazil tested the effectiveness of video games as an exercise in CF 86 . The ability to reach maximal heart rate and peak oxygen uptake during active video gaming with Nintendo® Wii™ Fit Plus and Microsoft® Xbox One™ Just Dance was assessed in people with CF versus controls.…”
Section: Introductionmentioning
confidence: 99%