2017
DOI: 10.1186/s12883-017-0920-4
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Evaluation of speed-accuracy trade-off in a computer task in individuals with cerebral palsy: a cross-sectional study

Abstract: BackgroundIndividuals with Cerebral Palsy (CP) present with sensorimotor dysfunction which make the control and execution of movements difficult. This study aimed to verify the speed-accuracy trade-off in individuals with CP.MethodsForty eight individuals with CP and 48 with typical development (TD) were evaluated (32 females and 64 males with a mean age of 15.02 ± 6.37 years: minimum 7 and maximum 30 years). Participants performed the “Fitts’ Reciprocal Aiming Task v.1.0 (Horizontal)” on a computer with diffe… Show more

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Cited by 23 publications
(18 citation statements)
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“…The observation that participants with ASD performed worse in the environment without physical contact when compared to the physical contact environment can be interpreted considering the "speed and accuracy" trade-off, which proposes that the more difficult the task, the higher the time to complete it (i.e., worse performance during practice). Similar findings have been consistently reported in people with disabilities during a virtual task [Fernani et al, 2017;Robert & Levin, 2018;Stevens, Anderson, O'Dwyer, & Mark Williams, 2012]. However, this difficulty in the VR task promoted performance gains, with better execution in the following real task in people with ASD, as demonstrated by the results of both sequences.…”
Section: Discussionsupporting
confidence: 87%
“…The observation that participants with ASD performed worse in the environment without physical contact when compared to the physical contact environment can be interpreted considering the "speed and accuracy" trade-off, which proposes that the more difficult the task, the higher the time to complete it (i.e., worse performance during practice). Similar findings have been consistently reported in people with disabilities during a virtual task [Fernani et al, 2017;Robert & Levin, 2018;Stevens, Anderson, O'Dwyer, & Mark Williams, 2012]. However, this difficulty in the VR task promoted performance gains, with better execution in the following real task in people with ASD, as demonstrated by the results of both sequences.…”
Section: Discussionsupporting
confidence: 87%
“…During the concrete task, the individuals with CP would have had to significantly control their preferred hand to touch the computer screen, which requires accuracy with more adequate acceleration and deceleration of movement. As cited by Fernani et al [20], individuals with CP presented greater difficulty when performing tasks that require more precision of movement rather than velocity. Thus, based on our results, the concrete task requires more precision and fine movement, while abstract tasks have the characteristic of speed with global movements.…”
Section: Discussionmentioning
confidence: 85%
“…However, real tasks generally require fine control of functions, and hence, a greater accuracy of movement to touch an object. Due to alteration in muscle coordination and co-contraction, individuals with CP present more difficulty in performing such functions accurately [20].…”
Section: Introductionmentioning
confidence: 99%
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“…Computer softwares have also been used to evaluate precision and agility in individuals with cerebral palsy, but it is not possible to evaluate their coordination and manual dexterity. 9,10 Considering this context, the present study aimed to analyze the motor development and the performance of fine motor control of institutionalized and non-institutionalized children and adolescents.…”
Section: Introductionmentioning
confidence: 99%