PsycEXTRA Dataset 2005
DOI: 10.1037/e577292012-015
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Evaluation of mouse pads designed to enhance gaming performance

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Cited by 4 publications
(3 citation statements)
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“…More specifically, there is a tendency towards using a specific type of computer equipment, which is designed for playing games competitively. For instance, Slocum et al. (2005) note that since most competitive games rely on the fast and accurate movements of the mouse for manipulating movements during competitions, playing eSports requires optimised user input performance.…”
Section: The Practices Of Esports Consumption: Playing Watching and mentioning
confidence: 99%
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“…More specifically, there is a tendency towards using a specific type of computer equipment, which is designed for playing games competitively. For instance, Slocum et al. (2005) note that since most competitive games rely on the fast and accurate movements of the mouse for manipulating movements during competitions, playing eSports requires optimised user input performance.…”
Section: The Practices Of Esports Consumption: Playing Watching and mentioning
confidence: 99%
“…(2005) note that since most competitive games rely on the fast and accurate movements of the mouse for manipulating movements during competitions, playing eSports requires optimised user input performance. Consequently, ‘manufacturers of computer accessories have benefited from gamers’ increased demand for high-dpi optical mice, specialised input devices and specialised mouse pads to give them a competitive edge with regard to control of input’ (Slocum et al., 2005: 706). Similarly, Wee et al.…”
Section: The Practices Of Esports Consumption: Playing Watching and mentioning
confidence: 99%
“…A review of literature showed that analysis of movement kinematics, sometimes also referred to as movement microstructure, is more prevalent in research involving direct aiming movement using a limb (e.g., Carlton, 1994;Chua & Elliot, 1993;Elliot, Carson, Goodman, & Chua, 1991;Helsen, Elliot, Starkes, & Ricker, 1998;and Ricker et al, 1999). However, more recently this approach has been adopted in aiming movement using indirect means such as computer input devices (MacKenzie, Kauppinen, & Silfverberg, 2001;Mithal & Douglas, 1996;Slocum, Chaparro, McConnell, & Bohan, 2005;and Slocum, Thompson, & Chapparo, 2005).…”
Section: Introductionmentioning
confidence: 99%