2019
DOI: 10.1016/j.burns.2018.08.001
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Evaluation of leap motion control for hand rehabilitation in burn patients: An experience in the dust explosion disaster in Formosa Fun Coast

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Cited by 38 publications
(19 citation statements)
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“…Only three articles explored HFS technology use in the resilience phase 25–27 . Two studies on computational virtual reality analytics simulation and computational visual analytics simulation were previously discussed 25,26 .…”
Section: Resultsmentioning
confidence: 99%
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“…Only three articles explored HFS technology use in the resilience phase 25–27 . Two studies on computational virtual reality analytics simulation and computational visual analytics simulation were previously discussed 25,26 .…”
Section: Resultsmentioning
confidence: 99%
“…Only three articles explored HFS technology use in the resilience phase. [25][26][27] Two studies on computational virtual reality analytics simulation and computational visual analytics simulation were previously discussed. 25,26 The third analyzed the virtual reality leap motion control simulation, and includes virtual reality games used in neurorehabilitation and provides the user with biofeedback to permit the training of fine motor tasks to improve hand function.…”
Section: Simulation Technology Use In the Resilience Phasementioning
confidence: 99%
“…In fact, the integration of systems such as Leap Motion could solve the analysis of finger movements. Although the studies reviewed by Pererira et al (2020) [19] implemented hand movement tracking, none took advantage of this feature, with the exception of Wu et al's [21] work, which used Leap Motion for validation of wrist flexion and extension and radial and ulnar deviation. Therefore, although the current study has not been able to contribute to this aspect, we identify that further work is needed in this area.…”
Section: Bimanual Interaction and Hand Movementmentioning
confidence: 99%
“…However, the development of purpose-built VR games allows one to provide task-oriented exercises, and visual and auditory feedback regarding the performance of the patient's PA [19], which could lead to neuromuscular reeducation and functional improvement [20]. The studies of Wu et al (2019) [21] and Tarakci, E. et al (2019) [22] evaluated the effectiveness and feasibility of their VR solutions for hand and upper extremity rehabilitation, respectively, using Leap Motion, a commercial device that enables hand recognition. Their findings pointed out that movements learned in VR environments can be transferred to real-world equivalent tasks in most cases, and that VR engages the player to increase the rehabilitation intensity.…”
Section: Introduction 1rehabilitation Of Upper Limb Disordersmentioning
confidence: 99%
“…Due to a nationwide delivery system of emergency and acute medical care, only 15 deaths were ultimately caused by the catastrophic color-dust explosion. Our research revealed that active rehabilitation therapy in survivors has been proven helpful for restoring normal function and for preventing limitation of activities and functional impairment [ 11 ]. Nevertheless, aggressive burn care with fluid and nutritional supplementation; appropriate use of analgesics and antibiotics; and surgeries, including wound debridement and skin grafts, is critical for patients in the early stages of major burn injury.…”
Section: Introductionmentioning
confidence: 99%