2021
DOI: 10.1016/j.ijhcs.2020.102561
|View full text |Cite
|
Sign up to set email alerts
|

Evaluation of haptic virtual reality user interfaces for medical marking on 3D models

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

4
11
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
6
1

Relationship

3
4

Authors

Journals

citations
Cited by 16 publications
(16 citation statements)
references
References 29 publications
4
11
0
Order By: Relevance
“…We found that landmark coordinates annotated in VR were close to landmark coordinates annotated in Stratovan Checkpoint. Taking mouse and keyboard annotation as the reference, this implies that landmark annotation in VR is accurate, which is in line with the findings of Li et al (2021) . The accuracy achieved is of the same magnitude as the resolution of the 3D models.…”
Section: Discussionsupporting
confidence: 81%
See 3 more Smart Citations
“…We found that landmark coordinates annotated in VR were close to landmark coordinates annotated in Stratovan Checkpoint. Taking mouse and keyboard annotation as the reference, this implies that landmark annotation in VR is accurate, which is in line with the findings of Li et al (2021) . The accuracy achieved is of the same magnitude as the resolution of the 3D models.…”
Section: Discussionsupporting
confidence: 81%
“…This is another motivation behind our test of the performance of placing landmarks in VR as compared with a traditional 2D tool. Li et al (2021) show that when mouse and VR interfaces are used in a similar way, the haptic feedback helps improving marking accuracy. They do so by having the users interact with the virtual world through an asymmetric bimanual ( i.e .…”
Section: Introductionmentioning
confidence: 95%
See 2 more Smart Citations
“…Xia et al [46] used a 3D mouse, Hsieh et al [47] created a special 3D tracker attached to medical tools, and Olsson et al [48] used a force feedback haptic device. Li et al [49] compared two haptic VR interfaces (a force feedback device and a handheld controller with vibrotactile feedback) and a 2D interface (a mouse) for the medical marking of 3D models of human anatomic structures and demonstrated their practical usability. The regular 2D mouse does not fit well for VR, as it has only 2 degrees-of-freedom (DoF) which is incompatible with the VR interaction requirements [50][51][52].…”
Section: Object Manipulation Techniques For Medical Domainmentioning
confidence: 99%