Evaluation of forces in a racing simulator based on a Stewart platform
Jakub Tytuła,
Arnold Zaremba,
Szymon Nitkiewicz
Abstract:This paper presents how forces are perceived in a racing simulator based on a Stewart Platform. By retrieving calculated forces in a racing game by its physics engine and comparing them to real-life measurements during the platforms motions it is possible to evaluate the platforms immersiveness. Virtual values extracted from the game engine are deemed satisfactory to their real life counterparts and serve as a baseline. In order to evaluate forces created by the simulator, a lap around a virtual test track is … Show more
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