Evaluation of a Patient Education Game Design Activity
Andrea Porter,
Olivia Kim,
Olufunmilola Abraham
Abstract:Background: Game-based learning has been used in pharmacy education settings with the instructor developing a game for students to play to enhance learning. However, there is a paucity of data about health sciences students designing a game themselves to further their understanding of a complex topic. The purpose of this study was to describe and assess a game design activity focused on patient education of anticoagulants in a pharmacotherapy skills laboratory setting.
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