2022
DOI: 10.21125/inted.2022.0220
|View full text |Cite
|
Sign up to set email alerts
|

Evaluation of a Gamification Approach for Older People in E-Learning

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
3
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
5
2

Relationship

2
5

Authors

Journals

citations
Cited by 7 publications
(6 citation statements)
references
References 0 publications
0
3
0
Order By: Relevance
“…The evaluation began in June 2022 and ended in October 2022, resulting in 46 participants aged 65 to 88 years (average 73 years). Results from both studies were described in detail by Gellner and Buchem (2022) and Buchem et al (2023). Here we outline results relevant to the discussion about digital sovereignty.…”
Section: Resultsmentioning
confidence: 94%
“…The evaluation began in June 2022 and ended in October 2022, resulting in 46 participants aged 65 to 88 years (average 73 years). Results from both studies were described in detail by Gellner and Buchem (2022) and Buchem et al (2023). Here we outline results relevant to the discussion about digital sovereignty.…”
Section: Resultsmentioning
confidence: 94%
“…This resulted in the usage of a simple color scheme and menu navigation, the option of changing the font size, the use of strong contrasts between texts and the background, and the avoidance of foreign language terms. The Octalysis framework was used as the basis for the design of the gami cation elements for user motivation and was adapted in the context of previous user studies [34,35]. As a result, the motivational elements that met the needs of the target group of older adults were implemented, such as visual progress bars and interactive exercises.…”
Section: The Epa Coach Learning Platformmentioning
confidence: 99%
“…We used the results of our research to guide the development process and the design of the learning platform. The Octalysis framework served as the foundation for designing gami cation elements to motivate users and was adapted based on insights from previous user studies (40,41). This included the identi cation of motivational core drives for promoting adherence and active learning.…”
Section: Study Proceduresmentioning
confidence: 99%